White mold apartments

One of the areas and locations within Fear and Hunger 2: Termina. This apartment is an isolated place which environment is heavily covered by the white moulds.

Lore
This mysterious location that consist for each closed apartments was implied that was just a normal apartment before getting covered with cloudy moulds, affecting every single furnitures and the structure. Although there is no evidence of why those apartments got "contaminated" by the moldness, it was also implied the cause of this was from the drawed sigil in the 4th apartment, also know the symbol of the Sulfur God, which was drew by the madman. The effect of the sigil may be reason why there was mass murder in those apartments for each neighbours, second by the spirit's communication.

It is once rumoured through the perception of this place, it was filled with life from outside, but once anyone get inside from this building, they will only witness the silence.

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Location
It can be reached through the back alleys section of inner city from Prehevil, directly south from the shopping district section.

Gameplay
The mold apartments introduce an form of a puzzle themed area once the player enters the apartment, it will automatically lock the door and the only form to escape it is to figure out the code from the object and collect a key item to fully complete this puzzle.

The code can be found by examining many rooms of apartments. Those major hints comes from the examination of a TV in which feature the reporting of crimes from the words of Karin herself and revealing each victims of apartments are linked to each numerous rooms, its is also hinted second by the Spirit girl, found in the 2nd floor bathroom and the last hint comes from a diary of a madman, which explain the orders of the coding to unlock the washing machine. Those orders are fully randomized for each players:


 * 1) "The one who talks only to her plants." (The apartment with abundance of planting pottery, room #2)
 * 2) " His puppets will bear witness to his sacrifice". (The apartment filled with dolls, room #11)
 * 3) "The foolish braggart who just moved in." (The apartment with large amount of boxes, room #13)
 * 4) "The girl who keeps me up at night. The songbird that utters her last whimpers." (The apartment with musical instruments, room #6)
 * 5) "The lunatic that raves about the moon and stars to all days end." (The apartment that contains the statue, the telescope and the celestial drawings on the floor, room #9)

Once the player opens up the washing machine either with coding unlock or through brute force, it will be possible to climb into the tunnel, revealing the alternative version of apartment in Rher world. Once the player collects the key item, the apartment entrance's door will unlock it.

Player should be zealous by interacting specific objects like the molded beds, sleeping on those objects will result in game over as the player becomes permanently attached to the mold.

NPCs

 * Daan (can only be found at 2nd floor in the day 2, sitting on the chair inside of room 4.)
 * Marcoh (found in the Rher's dimension after being moonscorched.)
 * Spirit (After using the talking board in the 2F bathroom.)

Enemies

 * Neighbor

Item

 * Molded doll (After using the talking board in the 2F bathroom.)
 * Diary of a madman
 * Fellatio Effigy (Obtained through the Rher dimension.)

Trivia

 * If you watch the TV with Karin Sauer in your party, she will claim she never recorded that broadcast.
 * If playing as Karin Sauer, you receive a similar dialogue.