Daan

Daan, also known as Daniël or Dave is a playable character and a potential party member in Fear & Hunger 2: Termina. A doctor, his skill set is mainly focused in curing different status ailments and analysing possible weaknesses in enemy anatomy.

Lore
Born in the enigmatic Kingdom of Rondon, the origins of Daan's birth remain cloaked in mystery. As a young child, he was taken on a nomadic journey across Europa by his devout parents, fervent disciples of Sylvian. He bore witness to their devout rituals, as they donned rabbit masks and danced naked in the meadows. Daan's formative years were marred by neglect, with his parents' zealous faith taking precedence over his own welfare. Their attempt to transfer Sylvian's revered healing gift onto him further strained their relationship.

Tragedy struck young Daan when, at 13, his parents, consumed by their religious fervor, never returned from one of their rituals in the meadows. Left to his own devices, Daan faced a fork in his path: either seek honest employment or embrace the world of thievery. Fate, however, steered him towards the household of Baron Eihner Von Dutch, where he apprenticed as a butler. It was here that Daan developed a palate for life's luxuries and cultivated refined manners.

His bond with the baron's daughter, Elise, deepened over shared tales of his tumultuous past and the insanity of his parents' cult. Intrigued by Daan's upbringing and Sylvian's mystical healing powers, Baron Eihner offered a trade: Daan's knowledge of Sylvian in return for a modern medical education.

With time, Daan's relationship with Elise blossomed into romance, earning the baron's approval. Yet, peace was short-lived. As tensions between the Eastern Union and the Bremen Kingdom escalated, neighboring nations were ensnared in the turmoil. Daan, as an able-bodied man, was conscripted. He served on the frontlines as a medic-cum-infantryman, enduring the war's countless horrors. The solace he found in letters from home vanished when they abruptly ceased.

After the Kingdom of Rondon's withdrawal from the conflict, Daan's hasty return home revealed a gut-wrenching sight: the manor was steeped in darkness, its inhabitants, including his beloved Elise and Baron Eihner, lifeless in the basement. They had become victims of an occult ritual, sacrificed to appease ancient deities. Grief-stricken, Daan, in a desperate bid to revive Elise, offered his left eye in a ritual— but to no avail.

Reeling from the loss, Daan's quest for answers led him to whispers of the town of Prehevil. Determined to unravel the mystery behind their deaths, he embarked on a journey, unaware that he was but a pawn in a grander game, destined to become a contender in the Termina games...

Traits
Daan is capable of wielding two-handed weapons and guns and he can receive few abilities like analyse (a skill that make an specific enemy's body part vulnerable) and the magna-medical (an emergency move that can resurrect a dead party member in combat by sacrificing his own limb).

Character History Choices

 * 1) Character choice 1: What did you do for a living?
 * 2) Honest work - Gain nothing and go to character choice 2.
 * 3) Pickpocket - Gain [loving whispers] spell, gain affinity to Sylvian and go to character choice 3.
 * 4) Character choice 2: How did you interpret the Baron's medical teachings?
 * 5) Memorize the line - Gain [medicinal] skill and the [organ harvest] skill.
 * 6) Continue to learn more - Gain [analyze] skill.
 * 7) Character choice 3: What were you in the great war?
 * 8) Medic - Gain [scalpel] weapon, 1 [light blue vial] and 1 [pep pill].
 * 9) Infantry - Gain [lugr pistol] and 5 [9mm bullets]
 * 10) Character choice 4: What did you take to Prehevil?
 * 11) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
 * 12) Food - Gain 2 [dried meat] and 1 [moldy bread]
 * 13) Alcohol - Gain 1 [beer] and 1 [vodka].
 * 14) Skip Character History
 * 15) * Organ Harvest and Medicinal skill
 * 16) * 1 scalpel, 1 pep pill
 * 17) * 2 blue vials (5 on Easy), 1 green herb, 1 moldy bread

Location and Recruitment
Daan can be located in a shack north-east by the shores of the train diagnosing a near-dead villager. He will only appear there on Day 1 at dusk. There is no requirement for him to join the party, although he can only be temporarily recruited at this point, as leaving the area where the Moonscorched are located in, the Lake, will make him leave.

Can later be found on Day 2 in the white mold apartments for recruitment, though you may need to speak to Pocketcat in the city first.

Trivia

 * The name Daan is a Scandinavian and Dutch variant of the name Daniel, which is of Hebrew origin and its original spelling in Hebrew is Dāniyyêl. It means, 'God is my judge'. It oddly makes sense because of his ties to the cult of Sylvian via his parents, who are lost to the rituals seemingly. Daniël is similar, as it is the Dutch variant of the name, Daniel.
 * Daan has an unique transformation scene after the time expires in the festival. He will receive a visit from the Pocketcat, warning that the inevitable is coming and start to encourage it by embracing the Moonscorch by giving his mask and the jacket to Daan, cue the ending of the transformation process.
 * Interestingly, his mother calls him Daan while his father calls him Daniël. If one goes by linguistics, his mother and father might be from the area where the Netherlands would be in real life. But in the end, there is not enough information if this is true or not. Daan says that "it's anyone's guess which one is the real name." Regardless, both have the same meaning and both are essentially the same name. The game refers to him as Daan though.
 * Daan shares some similarities to Daniel Dankovsky, also known as The Bachelor, from the game Pathologic. Both are doctors with two names sharing a linguistic root with Daniel, who are going to an obscure, vaguely Eastern European village on unrelated business, but end up there at the onset of a mysterious illness. The games also share some heavily similarities, with both being non-traditional survival horror experiences with a heavy emphasis on resource management and hunger mechanics, so Daan may be a reference to a point of inspiration for the game. They both happen to be 28 years old during the events of their respective games.
 * If he is not recruited in the Moldy Apartments, Daan will turn into Pocketcat and wait in the Bohemian National Museum.
 * Using a soul stone on him after he dies will reveal that he has a Blank soul.
 * Stealing from Daan can result in Cloth Fragments, White Vials, and Light Blue Vials.
 * He may have some connection to Stitches as he seems to find traces of Elise's features in her own after analyzing her. Despite this, there is no mind reading dialog for her.
 * Killing Pocketcat before he turns into him does not stop Daan from being transformed, meaning the player would have to fight Pocketcat twice.
 * Pocketcat's nature is to meddle as it is ordered by the moon god, which would mean Daan is being meddled with so as to not fulfill a greater role.
 * According to Miro, Daan's true name is "Dave".