Talking Board

Found in the 1F Orphanage around the upper right in a locked room with lit candles. The room can either be broken down or opened with the Headmaster's Key. In order to pick this item up, you must fail the Hangman's game. Additionally the talking board won't work anywhere else until the first ghost is solved.

Notable Locations

 * Orphanage
 * Will lead you to the basement where there is a locked skeleton behind a locked door that must be broken down. Ask what you can do for the ghost and they will ask you to check their pocket, leading to a Ring of Wraiths.
 * Outside Woodsman House
 * You can see a ghost pointing to the East and be told to move in that area, while you can find a Green Herb, continuing forward past that will lead to an instead death pit. However, the other item can be found next to the north east exit of the house, by examining the bush, the player will receive the smelter key.
 * Second house below the Mayor's Manor
 * You must either break into this house or use a Small Key/Lockpicking. Go upstairs to where a free Rifle can be found, it will ask you to find a Curio and reference crows.
 * Mold Apartments
 * Find the room with the dolls and you will be guided to the bathroom in the hallway 3F, you can receive the code order and a Molded Doll from the ghost.