Karin

"'I don't need some queer eyepatched foreigner telling me what's possible and what's not.'" Karin Sauer is a playable character and a potential party member in Fear & Hunger 2: Termina. A journalist that has covered wars, coup d'etats and other disasters, she has picked up various skills that help her survive, with persuasion skills definitely not being last on that list.

Lore
Karin is a journalist and a contestant on the Termina festival.

She is known by her attitude that she hates Kaiser and Bremen army, calling them pigs. Her personality is kind of impetuous and quick tempered, being the most annoyed when the train stopped and quite sharp-tongued with Daan.

Traits
Karin is incapable of wielding two-handed weapons, but she can utilize guns. She comes equipped with a Knife and a Pilot jacket.

If recruited, Karin will have the Lockpicking skill learned, and will unlock doors for the player when the opportunity arises. As she does not have skills geared for combat by default, she will be an utility party member that saves the player the need to use Small keys or bash down doors with limited usefulness in-battle - unless she is equipped with good weapons or until she learns some skills and spells from the Hexen.

Character History Choices

 * 1) Character choice 1: What did you do when you escaped Dalia?
 * 2) Convince passerby that you were kidnapped - Gain [persuade] skill
 * 3) Run into the crowd and hide - Gain [escape plan] skill
 * 4) Character choice 2: What did you do at the riot?
 * 5) Help the wounded - Gain 4 [cloth fragments] and 2 [blue vials]
 * 6) Grab a gun - Gain the [lugr pistol] and 6 [9mm bullets]
 * 7) Run away - Gain [escape plan] skill
 * 8) Character choice 3: What did you take with you to Prehevil?
 * 9) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
 * 10) Self defense items - Gain 1 [Lugr pistol] if not taken yet, 5 [9mm bullets] and [fencing gambeson] armor.
 * 11) Food - Gain 2 [dried meat] and 1 [moldy bread]
 * 12) Skip Character History
 * 13) * 1 Lugr pistol, 6 pistol 9mm bullets
 * 14) * 2 blue vials (5 on Easy), 1 moldy bread
 * 15) * Escape Plan and Persuade skill

Hexen
If a player character kills Karin in combat, they will absorb her Endless soul, which unlocks her skills at the Hexen.

Location and recruiting
When the introduction with the rest of characters ends, the player can follow Karin as she makes her way into Prehevil. Her journey appears to end just outside a house before the street to the Mayor's Manor. If you recruit Daan on Day 1 evening and prompt him to leave by moving towards the Mayor's Manor, Karin and Daan can be found discussing the moonscorched in that same area, where she will remain until morning Day 2.

Karin will initially refuse to join you on Day 1, but can be found outside the News Agency (Directly south of the Orphanage) on Day 2, where she will join the party.

Moonscorched
If not dealt with, Karin will eventually suffer the effects of Moonscorch and turn into the Valkyrie, a twisted bird with a humanoid face hidden beneath hair carrying multiple Bellends on its wings. Said transformation will happen at Day 3 night, when she can be fought as a boss on a lonely foggy island beyond the lake.

Strategy
In her human form, Karin will use Shoot every single round unless her arms are removed: as she is holding a pistol with both hands, both of her arms are a single target. In the case the player dismembers her, she will use Tackle instead, a much less damaging attack.

Trivia

 * She works at "The Midnight Gazette" and she's author of "Kaiser critique", one of the readable files the player may come across.
 * Using Steal on Karin can provide 9mm bullets.
 * Playing as Karin drastically changes the introduction of the characters outside the train, Olivia starts to theorize that they're still dreaming and in the after-life, Marina starts theorizing it's a premonition and Henryk theorizes that it's just a dream.
 * Karin's name is a Swedish form of the name Katherine/Catherine, which comes from the Greek καθαρός (katharos), meaning 'pure'.
 * Karin is another form of Karen, which fits because of Karin's blunt and arrogant personality, which are often associated with 'manager-asking' women that are derogatively called 'Karen'.