Night Lurch

The Night lurch is an enemy in Fear & Hunger.

Location & Behavior
There are two Night lurches that can spawn in the game. The first patrols the hallway by the ritual circle in the level 7 catacombs. The second will spawn by and patrol the mine shaft by the ritual circle in the level 5 mine after the Armored Knight is defeated. These Night lurches are difficult to avoid, as they can leap towards the player in pursuit.

A Night lurch is a fearsome combatant, capable of using Critical slash (29-41 damage, causes bleeding, 70% critical state, 50% infected arm) with both arms, Nasty bite (16-24 damage, 70% infect arm or leg) with their head, and using a coin-flip attack that can cause rectal bleeding after their third turn. A Night lurch that has lost both arms will use Tackle (24-36 damage) with their body. These dangers are exacerbated by its speed; even a party that can disable its limbs and sever the head quickly will likely take some damage before they use their first turn actions.

Soul stones can be used on Night lurches to get a Lesser soul. Night lurches can be skinned for Pale skin, carry 5 silver coins, and can be consumed with Devour normally.

Strategy
The Night lurch is both dangerous and very quick, as previously noted, and a party should expect to take significant damage even if they can sever the head on the first turn. The torso of the Night lurch will be destroyed immediately if a party can deal 420 damage to it.

This leaves the player with two strategies to defeat the lurch:
 * Use magic or ranged items to sever the head, using other party members to attack the limbs to minimize the chance of a Critical slash attack connecting before the lurch's death. Stones from the mines should be available in infinite quantity before you encounter a Night lurch if no other items or spells are available.
 * Focus on the chest to deal 420 damage in the first turn. This should easily be accomplished with two-handed weapons or enchanted weapons.

Attacking the limbs will minimize the chance of being hit with Critical slash attacks before the head is cut, but the party members should still be in good health to be able to take those hits.