White mold apartments

One of the areas and locations within Fear and Hunger 2: Termina. This apartment is an isolated place which is heavily covered by white mold.

Lore
This mysterious location consists of closed apartments and was implied to have been a normal apartment building before being covered in a strange white mold, affecting everything in the structure. Although there is no clear evidence as to what lead to the contamination, it is implied the cause was the sigil drawn in the 4th apartment, also known the symbol of the Sulfur God, which was drawn by the madman. The effect of the sigil may be the reason behind the mass murder which took place in the apartments, seconded by the spirit's communication.

Location
It can be reached through the back alleys section of inner city from Prehevil, directly south from the shopping district section.

Gameplay
The mold apartments act as a puzzle area. Once the player enters the apartment, the door will automatically lock, and the only way to escape it is to figure out the code to the washing machine and collect a key item (effigy) to fully complete the puzzle.

The code can be found by examining the various apartments. Major hints come from the examination of a TV which broadcasts a crime report from Karin, revealing that there are murder victims linked to certain rooms. Another hint comes from the Spirit girl, found in the 2nd floor bathroom, and the last hint comes from a diary of a madman, which explains the order of the numbers needed to unlock the washing machine. The order is fully randomized for each player:


 * 1) "The one who talks only to her plants." (The apartment with an abundance of plants, room #2)
 * 2) "His puppets will bear witness to his sacrifice". (The apartment filled with dolls, room #11)
 * 3) "The foolish braggart who just moved in." (The apartment with a large amount of boxes, room #13)
 * 4) "The girl who keeps me up at night. The songbird that utters her last whimpers." (The apartment with musical instruments, room #6)
 * 5) "The lunatic that raves about the moon and stars to all days end." (The apartment that contains the statue, the telescope, and the celestial drawings on the floor, room #9)

Once the player opens the washing machine either by inputting the correct code or through brute force, it will be possible to climb into the tunnel, revealing the alternative version of the apartment in the Rher dimension. Once the player collects the effigy, the apartment’s entrance door will unlock and allow them to leave.

The player should be cautious while interacting with specific objects like the mold-covered beds, sleeping on which will result in a game over as the player becomes permanently attached to the mold.

NPCs

 * Daan (Can only be found at the 2nd floor on day 2, sitting on the chair inside of room 4.)
 * Marcoh (Found in the Rher dimension after being moonscorched.)
 * Spirit (After using the talking board in the 3F bathroom.)

Enemies

 * Neighbor

Item

 * Molded doll (After using the talking board in the 3F bathroom.)
 * Diary of a madman
 * Fellatio Effigy (Obtained through the Rher dimension.)

Trivia

 * If you watch the TV with Karin Sauer in your party, she will claim she never recorded that broadcast.
 * If playing as Karin Sauer, you’ll receive a similar dialogue.