Le'garde

Griffith is a major story character and potential party member in Berserk. Griffith is the current leader of the reborn Band of the Falcon and supreme commander of the Midland Regular Army. Having been at the fore of many battles, he has amassed a reputation as a savior across the continent, and is revered as the "Falcon of Light".

After the events of the Golden Age arc, Griffith would reappear under the moniker of Femto.

Lore
"In life, unrelated to one's social standing or class as determined by man, there are some people who, by nature, are keys that set the world in motion. They are the true elite, as dictated by the golden rule of the universe." - Griffith As the leader of the original Band of the Falcon, he and his mercenaries are able to end the Hundred-Year War and bring peace to the war-torn kingdom of Midland. Following the desertion of his most trusted confidant Guts, Griffith beds Princess Charlotte on impulse, bringing about his imprisonment, year-long crippling torture, and the seeming demise of his dream.

Though he is eventually rescued by the band, his state of extreme invalidity and undying desire to obtain his own kingdom compel him to sacrifice his comrades during the fifth Eclipse, for kinsmanship with the God Hand as their fifth member Femto – a demonic, idealized version of himself stripped of his human inhibitions.

In time, he is incarnated into the Physical World, concerned solely with the realization of his dream, which comes to pass with his thwarting of the Kushan invasion of Midland, the Great Roar of the Astral World he prompts, and the rise of his utopian capital city, Falconia.

Attributes
Griffith starts with plate mail (Defense +40) and a short sword (+10 Attack). He knows the move Leg Sweep, an attack that costs 20 Mind and requires a light sword, and attacks the legs of every enemy.

He is not a viable choice for a Marriage; if the player chooses to show love to him at the altars, he will refuse.

Recruitment
Griffith can be found in the level 7 catacombs in the rightmost area, behind iron bars. Griffith is the reason that the player's character is visiting the dungeon, and the main characters and the Girl, if present at the scene where he is found, will comment on his condition or speak to him, depending on whether or not he's alive at the time. The conditions that determine whether Griffith is alive or dead are time-based. Reaching him within 30 minutes of starting a run will result in him being found alive, while taking longer will result in him already being dead.

The best strategy to reach Griffith on time is to make the protagonist learn the Dash skill, allowing the player to move in and around the levels with ease, as well as run past enemies.

There are 3 ways to reach the level-7 catacombs:
 * 1) The Cave Dweller Village: Going to the left or front entrance from the start, then descending down to Level 3-Prisons and lowering the elevator to Level 2-Blood Pit. Going left is faster because you can use the switch on your way to Level 2-Blood Pit. The switch for this is connected to a room by a small door. This will take one down to the Level 4-Caverns. From there, proceed to the Level 5-Mines and there is an option to either go left and use an explosive vile on a rubble pile (which opens up a shortcut between the entrance of the mines and the southern entrance of the Level 7-Catacombs). This is the fastest and safest way to reach Griffith. Or go right and continue on to the Cave Dweller Village. Within the village center will be a wooden platform with a hole leading deeper into the mines. Jumping down this hole will lead one to the Wolf Orgy area, from which you can proceed north and eventually reach the southern entrance of the Level 7-Catacombs. This method is not recommended however, as it is likely to take longer than the allotted time to find Griffith alive unless one is highly practised. It should be noted though, that it is possible to also get the Cube of the Depths simultaneously while taking this route, but doing so will take even more time that Griffith does not have.


 * 1) The Thicket: After picking up the Mock-up Book in the Level 1-Entrance library area, proceed through the courtyard and into the Level 1-Inner Hall. From there, locate the inner hall's library, and against the back wall will be a hidden exit blocked by a bookcase. Interact with said bookcase to place the mockup-book inside, and the way forward will open to Level 1-Backyard. In the eastern corner there will be a pile of rubble, which can be cleared with an explosive vile, giving access to the Hidden Backyard and the Level 2-Thicket. Proceeding through the thicket (by avoiding the Mumblers, finding hidden doorways by interacting with it's walls, and falling down two holes which appear in the Level 2 area and Level 5 areas) will eventually lead one to fall into the Level 7-Catacombs via a hole in the roof. From there it is as simple as proceeding down and right until one reaches the first iron door (which is unlocked), behind which will be Griffith.

He will claim to have amnesia if he is alive, although he can remember his name, and will ask to join the party. He will remain in this space until recruited if the player does not recruit him then. D'arce will stay with him until both of them are recruited if she is in the party when the player does not recruit him.
 * 1) The Prisons: Within the Level 3-Prisons area is a locked bird-cage like section with stairs leading down into the Level-7 Catacombs. Proceeding through this door will require the Player to either A: Crit it with a hit (possibly 800+ damage from a Crude Sword or Miasma), or B: Break it down by assembling several characters. Once the door is opened, proceed down the spiral staircase until it eventually ends at the Northern entrance to Level 7-The Catacombs. From there, proceed down and then right all the way until the end of the level, where the unlocked iron door leading to Griffith's cell is. Iron Shakespear's key no longer opens this door, nor does Lockpicking work on it. It can only be opened with brute force or from the inside, so this strategy is probably the least doable.

Upon recruitment, he will leave some hints at the city's existence, such as stopping in the hall with the door to say he's sensing something, and refusing to leave with the player's party if trying to get the escape ending, giving the player a choice to either part ways or to stay a little more and continue playing.

Trivia

 * The Berserk Official Guidebook states that circa the Fantasia Arc, Griffith is 24 years old, 178 cm, and 66 kg.
 * Of course, The Berserk Official Guidebook is highly questionable in its veracity.
 * Griffith's God Hand name "Femto" is a mathematical prefix for 1/1,000,000,000,000,000. That is one quadrillionth, or one millionth of one billionth of the measurement unit this prefix is used for (a femtosecond is one quadrillionth of a second, a femtometer is one quadrillionth of a meter, etc).
 * It's speculated that this references his penis size.
 * In a vision Griffith has after commandeering a horse-drawn carriage, he sees his crippled self living a quiet life, with Casca as his lover and care taker. Together, they have a son named Guts and a dog named Pippin.
 * In the original Band of the Falcon's gilded years, Griffith reads up on various fields of study in his downtime, including history, religion, philosophy, chemistry, tactics, cosmetics, cooking, et cetera; his reason for doing so being that, "To become great, one has to be able to do more than fight."
 * Following Griffith's incarnation, Midlanders often remark that he now possesses an untouchable and inhuman presence.