Greater Blight



Greater Blights is an extremely difficult and ferocious boss-like enemy creature found in The Void.

Lore
According to the New Gods found in the Halls of the Gods in Ma'habre, they are Lizardmen that have ascended within the Void, so in a way, they are New Gods, and should be as strong as the Fellowship.

Location & Behavior
WIthin the void, as the player travels, after a certain period of time, they will be alerted with a text message saying "A terrifying presence has caught your scent..." and faint stomps will be heard approaching. This serves as a warning to the player to quickly hide in one of the holes present within the area. If one does so, the stomps will slowly fade out. If the player, however, doesn't find a hole to hide in, they will be alerted with more text messages, saying "You can hear the presence getting closer and closer..." and "You get a primal urge to hide somewhere!" as the steps get louder and louder. The following few messages will appear right before the screen fades to black and an inescapable battle with the greater blight is triggered:

"You get a primal urge to hide somewhere!"

"The terrifying presence is closing in on you!"

"There is something huge close-by in the shadows."

Strategy
The creature rivals new gods in strength, and is thus extremely powerful. It is also in an end-game area where the player is likely to be missing their party when the battle is triggered, making the fight extremely difficult. It will spend four turns approaching without attacking, giving the player time to prepare for the battle. It is recommended to instill fire and poison damage to it in these turns and get all the preparations needed to fight.

The creature can cause an insane amount of damage and kill the player in one turn when it finally approaches. It is therefore almost impossible to fight it alone. It uses its feet for a Stomp attack, and its mouth for a Chomp attack, both extremely powerful. The player should use all the resources they can to get rid of its head after it finally approaches, and guard with all weak party members.