Talk:The Gods/@comment-50.108.177.239-20190526120925

I am reading this after wandering about itch.io and after some thought, I have to asseverate that the writing of this game is Grimdark levels of mediocre and the gameplay seems unfair albeit playable. I was curious but now I am disappointed to watch a worthy concept be diluted by a heavy-handed attempt at making an oppressive atmosphere. I accept that the indie genre has its limitations but narrative, balance and thematic nuance should not suffer because of ill-conceived aims at better tone and style. If you're reading because you want to know more about the game's lore then stop here. 

Do not try to fathom its depths since they are not even shallow.

But if you're still not convinced, I have compiled a list of things I found entirely tasteless.

Naming the Barbarian class "Nietzsche" is try-hard edgy, it makes me cringe.

Cutting off limbs to prevent an infection is no longer acceptable in fiction. It is an ignorant cliché.

The pantheon of Fear & Hunger is Baal, female Pan, Jesus Christ and Cthulhu in that order. The Tormented One is just the boss of Silent Hill 4, Le’garde is Griffith and every boss tries to resemble an elder god. In short, this game is not very original nor inspired.

Having several insta-kills predicated on luck rather skill takes control away from the player and, in an interactive medium, this is folly, especially when they such "checks" or "rolls" are mostly early game and the capacity to save is mid-game. This is one of many technical faults that this so-called game has.

The tone of the game desperately desires to be somber, cynical and grim but comes off as a puerile, melodramatic and a mawkish appeal to a hardcore audience. It is comic for a crude avatar straight out of an edgy 2000s web-comic to be wrestled into prison rape scene in the beginning areas, not at all serious. A sex cult juxtaposed in a courtyard of human tragedy is classic comedy, not a scathing criticism about the impenitent savagery of mankind. Child abuse, violence and sexual assault are never narratively significant, in fact, they are trite diversions from that which is egregiously absent; a decent story. Ironically, the game is made all the more laughable with an ostensibly darker tone.