Status Effects

Status effects are the different inflictions enemies, foes or traps can have on your character or party members and present one of the biggest dangers in Fear and Hunger.

This article, so far, is a stub and needs to be expanded with all the possible effects, preferrably in a table listing all the effect names, results, what causes these effects (generally), what exact enemies or traps can cause them and ways of fixing them. This article also contains spoilers.

Some of the information here is presented to the player through Anathomia.
 * Bleeding wounds- Caused by being hit by an arrow (arrow trap, crossbow-wielding guard). The player under the effect of Bleeding will lose blood (leaving a small smear of it wherever he walks) and small amounts of health every few seconds. Can be easily fixed using the Cloth fragment.
 * Blindness or other eye trauma- Caused by having the character's eyes damaged or removed. Full effects unknown.
 * Fracture or broken bone- Caused by enemies that inflict heavy damage or wield mace-like weapons. Full effects unknown.
 * Confusion or concussion
 * Infected wound on arm- Cause by being hit by cuts from dirty or diseased enemies. Likely weakens the inflicted body part. Full effects unknown. Treatable with the Green herb.
 * Infected wound on leg
 * Poisoned- Treatable with the white vial.
 * Parasitic intestine worms- Causes the inflicted character to "feel movement under their skin". Full effects unknown.
 * Momentary stun
 * Severe mental trauma
 * Severe physical trauma
 * Severe anal bleeding- Caused by being raped. The player will constantly lose blood every few seconds.
 * Hunger (1-5)- Caused by having the characters hunger raise above a certain level. If untreated, the severeness stage will slowly raise up to 5. Will likely weaken the character. The effects may last even after you feed the character if its hunger was already too high. Full effects unknown.
 * Fear (1-5)