Guard

The prison guard is one of the first foes encountered in Fear & Hunger. He is a weaker version of the Elite guard.

Location & Behavior
The guards are the first enemy encountered after entering the main gates to the dungeons, on the Level 1 Entrance. More are featured in the Level 3 Prisons and Level 7 Catacombs.

Upon seeing the player, he will instantly give chase at a pace slightly faster than that of the player.

Strategy
The guard either wields a meat cleaver (leaving one of his hands free) or a crossbow. It is advised to always hack off the hand holding the cleaver or crossbow first as any hit you receive from them have a high chance of either cutting off one of your arms (meat cleaver) or causing bleeding (crossbow).

The guard wielding the meat cleaver uses its free hand to attempt to use its ability Mad Dash (coin toss) from its second turn - a series of consecutive hits that are often high and are likely to kill the player.

The best way to take it down is by using the Kiting strategy: After cutting the arm holding the cleaver, leave the battle, after that, re-enter and go for its free hand or for his head (preferably using magic).

The meat cleaver-wielding arm should always be cut off first as it may attack, even if the guard's head is cut off. His other hand should be prioritized aswell. He occasionally uses his stinger for a Stinger thrust, which deals significant damage, but is not as dangerous as his hands. After both the hands and the stinger have been cut off, he will attempt to tackle the player, which deals relatively low damage, but may defeat a worn-out character.

An effective strategy is guarding every second turn, after cutting off the arm wielding the meat cleaver. Should he grab you, no coin toss will occur and it will be hit with a "Just Guard!", allowing for a free turn that doesn't count toward a second turn to attack either the stinger. The stinger may still attack during that second turn, however.

Death Sequence
If the player is defeated, instead of the standard game over, there is a chance that the player will either have their body thrown into the meat walls of Level 2 Blood Pit with both legs disabled, or carried into the cells of the Level 3 Prisons, where they are raped by the guard, causing both of the player's legs to be disabled and the anal bleeding status effect.

Loot
These are the various sets of items dropped by the melee variant: If you have the Assassin's handbook and Skinning knife, you can also skin the guard to obtain a Guard skin.
 * Meat Pie and Moldy Bread
 * Meat Cleaver and Loincloth
 * Small key
 * Arm, Leg, and a Skeleton Arm