Guard

The prison guard is one of the first foes you can encounter in the dark halls of Fear & Hunger and is one of the first monstrosities you will eventually have to kill.

Strategies
These strategies apply to the melee variant:
 * Talking has no use against the guard, for he either appears to not understand the player at all or will outright ignore him in preparation for another attack.
 * The guard either weilds a meat cleaver (leaving one of his hands free) or a crossbow. It is advised to always hack off the hand holding the cleaver or crossbow first as any hit you receive from them have a high chance of either cutting off one of your arms (meat cleaver) or causing bleeding (crossbow).
 * The guard wielding the meat cleaver uses its free hand to attempt to grab you (coin toss) from its second turn. The result of a bad coin toss is instant defeat of the player, after which the player is either killed, has his body thrown into the meat walls with both of his legs disabled or is carried into the cells of 2F, where he is raped, causing both of the player's legs to be disabled and the anal bleeding status effect.
 * The best way to take it down is by using the Kiting strategy: After cutting the arm holding the cleaver, leave the battle, after that, re-enter and go for its free hand or for his head (preferably using magic).
 * Another effective strategy is guarding every second turn, after cutting off the arm wielding the meat cleaver. Should he grab you, no coin toss will occur and it will be hit with a "Just Guard!", allowing for a free turn that doesn't count toward a second turn to attack either the stinger. The stinger may still attack during that second turn, however.

Loot
These are the various sets of items dropped by the melee variant: If you have the Assassin's handbook and Skinning knife, you can also skin the guard to obtain a Guard skin.
 * Meat Pie and Moldy Bread
 * Meat Cleaver and Loincloth
 * Small key