Gaunt Knight

The gaunt knight is a unique enemy encounter in Fear & Hunger.

Location & Behavior
He is found in the deeper passages of present Ma'habre. At first, he will only stand still and the player can walk up to him and attempt to communicate unharmed - the knight will not respond. After a short period, he will suddenly give chase to the player.

Lore
He is a member of the party headed by Lord Ludwig Buckman, comprised of Buckman, Ser Seymor, Jeanne, and the Gaunt Knight himself. Before he became the Gaunt Knight, he is known as Ser Seril, and is the brother of Captain Rudimer. The party was sent by the King of Rondon to investigate the Dungeons of Fear and Hunger due to boredom and to rescue the lost Captain Rudimer. Seril delved in too deep and lost himself, becoming the Gaunt Knight.

Strategy
The Gaunt Knight wields a sword in each arm, and will attempt a limp-cutting attack within his first turn. Getting rid of the arms should be the main priority.

The player can also save the gaunt knight instead by throwing an Elixir of mind at his body (via talking). The knight will begin to recollect who he is, and will shortly leave to join the Buckman's party.