Marina

Marina is a playable character and a potential party member in Fear & Hunger 2: Termina. She is an occultist that focuses on the creative use of otherwordly powers. While not as strong with harmful and offensive skills, her abilities are no less impressive when used properly.

Lore
Marina was born in the Church of Alll-mer within Prehevil, where her lineage had been practising archaic, but brutal and cruel rites and rituals in order to appease the old gods of old in the past. Her father is the current leading Dark Priest.

Her mother was not an active participant of these rituals, and so wanted Marina not to follow in the footsteps of her father. The life of a dark priest was cruel and a lifetime of servitude to gods of old was not what her mother wanted for her child. It is alluded that she was born male, but Marina's mother then made her look like a girl before her father or anyone else had a chance to see Marina.

She would grow up in a church of Prehevil, and would go off into an orthodox path different from that of the male dark priests. From here, her skills of being a talented occultist would be noticed by the Vatican and their Ministry of Darkness. They even offered her to come and study over there, a scholarship of sorts to learn more about her dark arts. She would take this chance to leave Prehevil, wanting to leave her father's piercing and watchful gaze of scrutiny and jealousy and freely express herself, unlike that of being near by family. Her mother would be proud of her, as she always was.

From there in the Vatican, she would learn and continue to refine her art of occultism for some time considering she did say that it felt like a lifetime coming back to Prehevil. She had to go back to that forsaken place somewhere in the Eastern Union because she was sent a letter by her father, informing her of her mother's death in an uncaring manner. Not only was it suspicious, as the two didn't have any sort of connection since Marina left for the Vatican, but also that he was not acting so worried for his wife. Marina did think something was wrong because her father was obsessed with blood magic and some blood magic techniques often demanded the blood of loved ones. She would go back, preparing herself to find out what has happened to her family in Prehevil.

Little did she know of a bigger scheme that was going on and that she will play a part in as one of Termina's contestants...

In the character creation she will have the option to start with the skills: Engrave or Necromancy. Depending on the options picked she will also start with an alchemy book or a god-related book, learning the respective engraving symbol. Should the player choose anyone else as the player character, she will have Engrave by default if you recruit her.

Traits
Marina is incapable of wielding two-handed weapons, but she can utilize guns.

If not the main character, Marina will join the party with two learned skills: Pyromancy trick, a damaging spell that can also cause the burning status effect, and Engrave, a skill that will permanently increase a default attribute, once per character - as long as one finds the Skin Bibles required for each attribute.

Character History Choices
Character choice 1: What did you study?


 * 1) Occultism - Gain [engrave] skill.
 * 2) Alchemy - Gain [alchemillia vol 1] and [alchemillia vol 2] books.
 * 3) Blood magic - Gain [necromancy] skill/spell.

Character choice 2: What God did you study?


 * 1) Pick one out of the 6 Gods and gain affinity with the God.

Character choice 3: What did you bring to Prehevil?


 * 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment].
 * 2) Something to read - Gain [skin bible of a random God] book.
 * 3) Food - Gain 2 [dried meats] and 1 [mouldy bread].

Skip Character History


 * Necromancy and Engrave skill
 * 1 chalk, 1 blue vial (4 on Easy), 1 mouldy bread

Location and recruitment
Marina will address the player character once they step off the train. If spoken to, she will reveal she is a local of Prehevil and an occultist if asked about the dream. She will then start carving a ritual circle at the train cabin, which will be available for use later.

Her location in the game afterwards changes drastically according to Henryk's fate in Day 1:
 * If he turns into the Gentleman, he will kidnap Marina during Day 1 Night and keep her as a prisoner in the locked upstairs bedroom of the Mayor's Manor, requiring a Small Key or enough brute strength from the player party to destroy the door to have access to. She can be recruited here, but will disappear from the party if taken to the Gentleman or as soon as the player reaches to the slums or the city gates.
 * Marina then can only be permanently recruited if the player avoids recruiting Levi, but takes the time to save him from Caligura's attack on Day 2 Morning at the west part of Prehevil. Then, a scene at Day 2 Evening at the West part of Prehevil where Karin and Marina avoid the attacks of the Weeping Scope, a recently Moonscorched Levi, will take place. Both women will be available for recruitment afterwards, while the Weeping Scope will flee to the Orphanage.
 * If the player breaks Henryk's trance before he turns, Marina will leave the train at Day 1 Night and move to the Bookstore. If the player mentions their wish for visiting the Church of Alll-mer to her at this place, Marina will initially refuse the offer of going together, but will meet the player at the Church's entrance.
 * She will be permanently recruited if the player has a free party slot.

Trivia

 * As Levi and Marina's recruitments are mutually exclusive if Henryk turns into the Gentleman, currently the only way to have both of them and Abella in the same party is by using one of the two women as the main character (as recruiting Abella automatically turns Henryk).
 * If you can't find Marina on day 3 to kill her (she might also leave your party), she will attack you at the exit from Level 2 of Alll-mer Church.
 * There has been some confusion about Marina's gender identity. In interviews, Miro has referred to her as a female and stated that she "doesn't have any crisis when it comes to her gender". When Samarie encounters Father Domek in the cut scene before she kills him he misgenders Marina at first, before switching back to she/her pronouns, adding weight to the theory that Marina's mother raised her as a girl, possibly to protect her from entering the priesthood. This does not contradict Miro's statement as Marina seems to identify as a woman and live life as one, therefore she is not having a crisis.
 * When found in the Mayor's house she'll mention that it is a Tuesday. There seems to be no other way to check the current date of the events other than this bit of dialogue.
 * It is possible after the ending B epilogue as Marina, the photobombed figure might be Samarie herself, though she is supposed to be dead in this route.
 * It might be a doppelganger of Samarie, since doppelgangers are known to mimic and copy the person they are supposed to replace.
 * In the demo, using the soul stone on her if she died would reveal that she has an Enlightened soul, similar to Enki as they both learned about blood magic at an early point in their lives. Though this is likely because the souls new to Termina were not in the game at the time.
 * Marina's name, which is a feminine version of the Classical/Vulgar Latin name of Marinus, means of the sea, which comes from the Latin word, Marinus. If one looks at it from that context of name origin, Marina did go to the Vatican, which should be the fictional equivalent of Vatican City in Rome. The area is situated in the Italian Peninsula, which is surrounded by the Mediterranean Sea on its western, southern, and eastern flanks.
 * Interestingly, when Marina loses to the Decrepit Priest, her body is crucified facing toward the cross and away from the player, further alluding to a hidden but unimportant secret about herself.
 * This secret is also alluded to again in her Moonscorched form, when her head was moved to her crotch area, and where her head would be, the neck, is replaced by a cocoon that looks phallic in shape.
 * Engrave Skill:
 * Gro-Goroth +4 Attack
 * Vinushka +4 Magic Attack
 * Sylvian +3 Magic Defense, +30% Otherworldly Resistance
 * All-Mer +3 Defense, +15% Physical Resistance
 * Rher +25 Max Mind
 * God of Fear & Hunger +5 Agility