Daan

Daan, also known as Daniël, is a playable character character and a potential party member, encountered in Fear & Hunger 2: Termina.

Lore
Daan grew up in the Kingdom of Rondon. It is not known where he is born initially. When he was a toddler, he travelled Europa with his parents. They were followers of Sylvian and he would see them putting on the rabbit mask while naked and headed to the meadows with others. Daan hated his life because his parents would be more focused on the religion rather than caring for him. They even tried to pass the healing gift of Sylvian to him.

One day, his parents never came back after spending too much time in the meadows and succumbed to the ritual. Daan at the age of 13 could either try to find some honest work or become a pickpocket but would eventually lead up to him becoming an apprentice of a butler. Daan started to work for the Baron Eihner Von Dutch learning to appreciate the finer things in life and also learning good manners.

Over time, he became acquainted with the baron's daughter Elise. They both would talk about his childhood and the madness brought from his cult parents. Baron was interested in the cult and how Sylvian's gift of healing worked when he learned about Daan's upbringings. In exchange for his knowledge on Sylvian, Eihner would teach him about the modern ways of medical practice.

In Daan's adulthood, he became an item with Elise and the baron gave his blessings. But this was during the time when the conflict between the Eastern Union and the Bremen Kingdom had dragged neighbouring countries into their war and the kingdom enlisted all able-bodied men to fight and this included Daan.

He chose to be a medic/infantry troop and many unspeakable things had happened during this dark period. Letters from home kept his sanity intact but soon, the letters stopped appearing. After the Kingdom of Rondon withdrew from the war, he rushed back to his home only to find everyone deceased in the basement including his fiancé Elise and Baron Eihner Von Dutch. Occult had completely took over the manor and they had sacrificed themselves in order to please the old gods with this ritual.

Daan was heartbroken and felt complete despair as he tried to find a reason why they all died. Which is when he found a couple mentions of a town called Prehevil. He packed up to seek the reason why they all died unbeknownst to the bigger schemes that was going on becoming one of Termina's contestants...

Traits
Daan is capable of wielding two-handed weapons and guns and he can receive few abilities like analyse (a skill that make an specific enemy's body part vulnerable) and the magna-medical (an emergency move that can resurrect a dead party member in combat by sacrificing his own limb).

Character History Choices

 * 1) Character choice 1: What did you do for a living?
 * 2) Honest work - Gain nothing and go to character choice 2.
 * 3) Pickpocket - Gain [loving whispers] spell, gain affinity to Sylvian and go to character choice 3.
 * 4) Character choice 2: How did you interpret the Baron's medical teachings?
 * 5) Memorize the line - Gain [medicinal] skill and the [organ harvest] skill.
 * 6) Continue to learn more - Gain [analyze] skill.
 * 7) Character choice 3: What were you in the great war?
 * 8) Medic - Gain [scalpel] weapon, 1 [light blue vial] and 1 [pep pill].
 * 9) Infantry - Gain [lugr pistol] and 5 [9mm bullets]
 * 10) Character choice 4: What did you take to Prehevil?
 * 11) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
 * 12) Food - Gain 2 [dried meat] and 1 [moldy bread]
 * 13) Alcohol - Gain 1 [beer] and 1 [vodka].
 * 14) Skip Character History
 * 15) * Organ Harvest and Medicinal skill
 * 16) * 1 scalpel, 1 pep pill
 * 17) * 2 blue vials (5 on Easy), 1 green herb, 1 moldy bread

Location and Recruitment
Daan can be located in a shack north-east by the shores of the train diagnosing a near-dead villager. He will only appear there on Day 1 at dusk. There is no requirement for him to join the party, although he can only be temporarily recruited at this point, as leaving the area where the Moonscorched are located in, the Lake, will make him leave.

Can later in found on Day 2 in the white mold apartments for recruitment, you may need to speak to Pocketcat in the city first.

Trivia

 * The name Daan is a Scandinavian and Dutch variant of the name Daniel, which is of Hebrew origin and its original spelling in Hebrew is Dāniyyêl. It means, 'God is my judge'. It oddly makes sense because of his ties to the cult of Sylvian via his parents, who are lost to the rituals seemingly. Daniël is similar, as it is the Dutch variant of the name, Daniel.
 * Interestingly, his mother calls him Daan while his father calls him Daniël. If one goes by linguistics, his mother and father might be from the area where the Netherlands would be in real life. But in the end, there is not enough information if this is true or not. Daan says that "it's anyone's guess which one is the real name." Regardless, both have the same meaning and both are essentially the same name. The game refers to him as Daan though.
 * Daan shares some similarities to Daniel Dankovsky, also known as The Bachelor, from the game Pathologic. Both are doctors with two names sharing a linguistic root with Daniel, who are going to an obscure, vaguely Eastern European village on unrelated business, but end up there at the onset of a mysterious illness. The games also share some heavily similarities, with both being non-traditional survival horror experiences with a heavy emphasis on resource management and hunger mechanics, so Daan may be a reference to a point of inspiration for the game.
 * If he is not recruited in the Moldy Apartments, Daan will turn into Pocketcat and wait in the Bohemian National Museum.
 * Using a soul stone on him after he dies will reveal that he has a Blank soul.
 * Stealing from Daan can result in Cloth Fragments, White Vials, and Light Blue Vials.