Skeletons

Skeletons are NPCs that can be recruited in Fear & Hunger.



Location & Behavior
Skeletons are not encountered as NPCs normally. To get a Skeleton, the player must use Necromancy on a skeleton lying somewhere in the dungeon. Necromancy uses a coin-flip, which will give the player a Skeleton party member if they're successful, and fail and produce a hostile Skeleton instead if they fail. Fortunately, this will only happen the first time a player fails to raise the skeleton.

An angry skeleton will carry one arm as if it were a weapon and have one broken leg, giving them only one arm and one leg to target. They have a number of attacks: They can be destroyed with 175 damage to the torso, 20 damage to the head, or counter-magic.
 * They can scratch with their lone arm (8-12 damage, 25% bleeding, 30% arm/leg cut)
 * They can use Skeleton kick with their right leg (16-24 damage)
 * They will tackle with their torso if they have no arm (8-12 damage)

As an ally
The skeleton can wear any type of armor and wield any one-handed weapons and shields. They will attack automatically and target randomly. They have no flesh or usable soul, and so are not susceptible to bleeding, anal bleeding, poison, terror, blindness, or parasites. They still can be pollinated though.

Skeletons are significantly better allies than Ghouls, being able to serve as better meat shields using armor and deal better damage (with the Slashing element) with weapons. The skeleton's arm can be removed in a pinch to create a Skeletal arm, which is a +25 Attack weapon that the Girl and Kid Demon can use.

Lore
A simple reanimated skeleton. The necromancy needs to be stronger in them to animate mere dust and bones, thus their strength is also greater than ghouls. -new gods, about skeletons Skeletons are just products of Necromancy; there's no greater meaning to their existence. They do seem to be intelligent enough to understand communication-telling a skeleton "prepare to die" in combat will cause it to take a defensive stance- but there's no greater origin to why they can be animated with blood magic or where these skeletons come from.

Speaking to a skeleton ally will cause them to reply by shouting "Ack! Ack!". One of the skeletons rattles its bones and somehow flexes its arm after this, while another does a dance, which the player can join along in if desired. These may be references to skeletons in popular culture/the game's roleplay session:
 * The skeleton rattling his bones may be a reference to the "Don't Rattle Me Bones" skeleton board game.
 * The skeleton dancing may be a reference to the old roleplay in the Discord, where Seril had found a dancing skeleton companion.