Marina

Marina is a playable character and a potential party member in Fear & Hunger 2: Termina. She is an occultist that focuses on the creative use of otherworldly powers. While not as strong with harmful and offensive skills, her abilities are no less impressive when used properly.

Lore
Born within the sanctified yet ominous environs of the Church of Alll-mer, located in the nebulous realm known as Prehevil, Marina emerged into a lineage steeped in archaic, if not disconcerting, ceremonial rites designed to placate the primordial deities encapsulated under the rubric of the old gods. Her paternal figure, Father Domek, serves as the current patriarchal helmsman of this clandestine cabal of Dark Priests. Her maternal progenitor, conspicuously absent from the ritualistic milieu, harbored aspirations divergent from the paternal lineage—eschewing a lifetime of obeisance to eldritch deities for her offspring. Amidst veiled implications, it is intimated that Marina's initial corporeal manifestation was male, a fact meticulously altered by her mother prior to the public unveiling of her identity. Within the sacral chambers of Prehevil, Marina’s spiritual trajectory diverged markedly from the orthodox path trodden by her male precursors, a divergence that garnered the scrutiny of organizations as vaunted as the Vatican and the esoteric Ministry of Darkness. They extended an invitation, not dissimilar to an academic endowment, allowing her to deepen her mastery over her own idiosyncratic dark arts. Seizing this, she vacated the constraining purview of her father's ever-watchful ocular scrutiny, venturing towards a realm wherein her identity could unspool with greater fluidity. Her maternal figure would look on this pilgrimage with unbridled pride. Upon her sojourn within the Vatican, Marina further honed her occult faculties—a temporal expanse that, by her own enigmatic insinuation, spanned what felt like an entire lifetime. It was a cryptic epistle from her father, tinged with an eerie absence of emotional undertone, that heralded her inopportune return to Prehevil. The message bore news of her mother's disquieting demise and bristled with inconsistencies, given her father's known proclivities toward sanguinary sorceries often necessitating the sacrifice of kin. Undeterred, she ventured back to unravel the eldritch tapestry that had ensnared her familial nexus in Prehevil. Unbeknownst to her, an even more intricate cosmic tableau was being woven, a tableau within which she would serve as an integral participant in the contest of Termina... In the crucible of character genesis, she may elect to commence her journey equipped with either the Engrave or Necromancy abilities. The player's choices further elucidate her initial accoutrements, which may manifest as either an alchemical tome or a theistic manuscript, imparting an esoteric engraving symbol. Should the player opt for an alternate avatar, Marina defaults to the Engrave skill when subsequently enlisted into one’s coterie.

Traits
Marina is incapable of wielding two-handed weapons, but she can utilize guns.

If not the main character, Marina will join the party with two learned skills: Pyromancy trick, a damaging spell that can also cause the burning status effect, and Engrave, a skill that will permanently increase a default attribute, once per character - as long as one finds the Skin Bibles required for each attribute.

Engrave: Gods, Skin Bibles and Stats
All skin bibles are available as bookshelf loot or as a trade to Pocketcat for 3 contestant heads. Marina can also start with one random skin bible by selecting "Something to Read" on choice 3 of her character history. Olivia can start with Vinushka's skin bible based on her character choices and O'ssa can start with either Gro-Goroth, Rher, or Sylvain Skin bible based on his choices

Character History Choices
Character choice 1: What did you study?


 * 1) Occultism - Gain [engrave] skill.
 * 2) Alchemy - Gain [Alchemilla vol 1] and [Alchemilla vol 2] books.
 * 3) Blood magic - Gain [necromancy] skill/spell.

Character choice 2: What God did you study?


 * 1) Pick one out of the 6 Gods and gain affinity with the God.

Character choice 3: What did you bring to Prehevil?


 * 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment].
 * 2) Something to read - Gain [skin bible of a random God] book.
 * 3) Food - Gain 2 [dried meats] and 1 [moldy bread].

Skip Character History


 * Necromancy and Engrave skill
 * 1 chalk, 1 blue vial (4 on Easy), 1 moldy bread

Location and recruitment
Marina will address the player character once they step off the train. She will reveal that she is a local of Prehevil and an occultist if asked about the dream when spoken to. She can be found soon after carving a ritual circle in the train cabin, which will be available for use later.

Her location in the game afterwards changes drastically according to Henryk's fate in Day 1:


 * If the player wishes to have Abella, Marina, and Levi in their party all they would have to do is kill moonscorched Henryk in the evening of day 1 before he kidnaps Marina, thus negating the need to moonscorch Levi and be able to recruit him as well.


 * If Henryk turns into his moonscorched form he will kidnap Marina during Day 1 Night and keep her as a prisoner in the upstairs bedroom of the Mayor's Manor, where the door would either need to be broken down or opened with a small key or lockpicking. If recruited here she will disappear from the party as soon as the player reaches the slums or the city gates. When playing as Levi, she can be permanently recruited and will not leave the party.
 * Marina then can only be permanently recruited if the player avoids recruiting Levi, but takes the time to save him from Caligura's attack on Day 2 Morning at the west part of Prehevil. Then, a scene at Day 2 Evening at the West part of Prehevil where Karin and Marina avoid the attacks of the Weeping Scope, a recently Moonscorched Levi, will take place. Both women will be available for recruitment afterwards, while the Weeping Scope will flee to the Orphanage. Marina will be in the library to the west of Main Junction.
 * If the player breaks Henryk's trance before he turns or kills him when he is moonscorched before the night of day 1 Marina will leave the train at Day 1 Night and move to the Bookstore on Main Junction. If the player mentions their wish for visiting the Church of Alll-mer to her at this place, Marina will initially refuse the offer of going together, but will meet the player at the Church's entrance.
 * She will be permanently recruited if the player has a free party slot.

Trivia

 * (Revise later) Anyone know why her hair becomes white in his enemy and Moonscorched sprites (though it may be related to how Enki's hair is also white in some way) Note: She also seems to have white hair in ending 3.
 * If you can't find Marina on day 3 to kill her (she might also leave your party), she will attack you at the exit from Level 2 of Alll-mer Church.
 * It is possible that the "bug" with Marina disappearing and only seemingly reappearing from nowhere with Karin is unfinished content as even in the shootout with The Weeping Scope Marina is nowhere to be found.
 * When found in the Mayor's house she'll mention that it is a Tuesday. There seems to be no other way to check the current date of the events other than this bit of dialogue.
 * It is possible after the ending B epilogue as Marina, the photobombed figure might be Samarie herself, though she is supposed to be dead in this route.
 * It might be a doppelganger of Samarie, since doppelgangers are known to mimic and copy the person they are supposed to replace.
 * In the demo, using the soul stone on her if she died would reveal that she has an Enlightened soul, similar to Enki as they both learned about blood magic at an early point in their lives. Though this is likely because the souls new to Termina were not in the game at the time.
 * Marina's name, which is a feminine version of the Classical/Vulgar Latin name of Marinus, means of the sea, which comes from the Latin word, Marinus. If one looks at it from that context of name origin, Marina did go to the Vatican, which should be the fictional equivalent of Vatican City in Rome. The area is situated in the Italian Peninsula, which is surrounded by the Mediterranean Sea on its western, southern, and eastern flanks.
 * Interestingly, when Marina loses to the Decrepit Priest, her body is crucified facing toward the cross and away from the player, further alluding to a hidden but important secret about herself.
 * This is also alluded to again in her Moonscorched form, when her head was moved to her crotch area, and where her head would be, the neck, is replaced by a cocoon that looks phallic in shape.
 * Engrave Skill:
 * Gro-Goroth +4 Attack
 * Vinushka +4 Magic Attack
 * Sylvian +3 Magic Defense, +30% Otherworldly Resistance
 * All-Mer +3 Defense, +15% Physical Resistance
 * Rher +25 Max Mind
 * God of Fear & Hunger +5 Agility
 * She, alongside Levi, is the youngest of the playable contestants at 18. Coincidentally, or not, both of them were born in Prehevil.