Poe

The Poe is a hostile enemy encountered in Fear & Hunger 2: Termina.

Encounter
One can be encountered in Easy and Normal modes, via entering the backroom of the Occult shop and touching the lamp at the back. From then on, the Poe will haunt the radios and will appear when approaching one. However, in Masochism Mode, Poe are capable of spawning from radios. In the event this happens, they will vanish if the player leaves the map. However, they will respawn if the radio is approached once again.

Despite a lack of radios, Poe are also capable of spawning in a couple of other locations. Namely, the abandoned Food Storage located in the Prehevil Ruins, and a couple in the Alll-mer Church's secret passage.

Combat
The Poe will not attack the player for the first turn, giving them a chance to escape. However, if they decide to fight, the Poe will begin fighting and only attacks with an instant kill coin flip grab. It can be easily negated with the player simply guarding, while their allies or themselves if they have high Agility or Pep Pills to give an extra turn, attack it with magic or fists, since it is immune to physical attacks.

Death Sequence
Should the Poe succeed in grabbing the player, a special animation sequence plays out. The Poe will begin smashing the player character's head onto the ground three times and begin swinging them side to side on the ground. They turn the player character around, spreading their legs apart with their two hands, before they begin to roughly fist the character's rear with their fist three times, all the while moaning and laughing near the end, as the screen fades to black.

Loot
They drop nothing.

Trivia

 * The Poe's name comes from the Legend of Zelda ghosts also called Poe. They were either possibly named after the poet, Edgar Allan Poe, who has a collection of poems that have ghosts in them, or named after 魄 (pò), which is a soul that, according to Chinese philosophy, stays with the corpse of the deceased.