Termina Items List

The following is a list of the existing items in Fear & Hunger 2: Termina. For the item list of the first game see Items List.

Items are sorted by type and list the use and where to find them.

Damage types
Every weapon falls under one of five types of damage: Slashing, piercing, blunt, fire, or otherworldly.

Weapon types
The weapon type indicates whether or not certain characters can use the weapon, as well as whether or not it's a two-handed weapon (requiring both arms, and other character limitations). Spears, rifles and flails are some noteworthy examples.

The weapon restrictions for characters are as follows:
 * Olivia, Karin and Marina are incapable of wielding two-handed weapons (guns are an exception to this).
 * O'saa cannot wield any form of firearm.
 * Ghouls, Blood Golems and Black Kalev cannot wield any weapons.

Equipment/Armor Types
Equipment types determine which slot the equipment goes into. Most characters in the game have no restrictions on their equipment slots, with the following exceptions:
 * Black Kalev and Blood golems cannot wear any equipment.

Damage Reduction
Every armor piece protects against statuses of one of five types of damage: Slashing, piercing, blunt, fire, or otherworldly.

It's important to note that items that reduce certain element damage have a multiplicative effect that can reduce the overall effectiveness of the damage reduction. For example, using a Wooden buckler (10% reduction) with an Iron cuirass (50% reduction) will cut the damage of a Slashing attack to 90%, then reduce that amount by half to get 45%.

Accessories
Characters are capable of equipping up to three accessories. There are a few character limitations to this, however:


 * Black Kalev and Blood Golems are incapable of equipping accessories.
 * Ghouls are unable to equip shield accessories.

Healing
Items that restore Body, Mind, or cure negative statuses.

Food
This list also includes consumables that can be used to make food in cooking recipes.

Miscellaneous consumables
Items that can be directly used for a variety of purposes.

Books
WARNING: Many of the book items found in this table are spoilers for the plot of Fear & Hunger. This is especially true given that many of them exist solely for plot development and flavour, but even reading about the usable book items to learn their uses can provide an unearned advantage that takes away from the atmosphere of the game.

Keys
These items only serve to grant access to locked areas.

Crafting Components
These items only serve as crafting components and do nothing else.

Body Bag
Enemy heads can be obtained by examining a corpse of a foe with a Bonesaw in your possession and selecting 'Saw off its head'. Heads can be exchanged to the Tormented One for soul fragments, contestant heads to Pocketcat for a multitude of goods, and the Wretched Beggar will reward you for bringing them the Woodsman's Head and Decrepit Priest's head. All heads use the same bloodied burlap sack image in the inventory.

Bolded names serve as contestant heads for the purposes of trading with Pocketcat.

Unused Items
These items are unused in the game. Most are unobtainable within normal gameplay. The heads listed here cannot be obtained either because attempting to saw them off will always crack the bonesaw, there is no corpse available to interact with, or something else prevents the head from being obtained.

Trivia

 * The Mauler weapon is a reference to the Crow Mauler from the first game.
 * The Sabbath's attack animation resembles that of cursed weapons from the first game.
 * The item is perhaps also a reference to the Blue Sin weapon from the first game.
 * Even though Marina, Karin and Olivia are capable of wielding guns, they cannot use the Bayonet. This is because it is considered to be a two-handed melee weapon. O'saa is also incapable of wielding the weapon due to his ability to use guns.
 * The lantern flail is the only melee weapon capable of inflicting fire damage.
 * The fluted armor is likely the same set as worn by The Knights of the Midnight Sun.
 * In the first game it was possible for characters to craft Pinecone pigs on their own, as long as they had the instructions.
 * Despite alluding to withdrawal symptoms, using pep pills results in no adverse effects.
 * If one kills August before fighting the Moonless Beast, the encounter will end with slaying the beast. Doing so allows the player to search the corpse, which results in the dialogue "The beast has nothing of value apart from the sword on its back. The sword shaped object on the back is stuck on the beast. No matter how much you pull it, it doesn't budge.", referring to the Miasma.
 * Interestingly this does not yield a Cavewolf's Paw, which was an exclusive drop to the Moonless. This is presumably because the luck stat has been removed.
 * The 99 Eyes mask being unobtainable is potentially an error, given that the sergal rematch ends with the sergal no longer wearing his helmet, and it looks identical to the mask. This is further backed up by the fact the item is fully functional, which it would likely not be if it were scrapped.
 * Despite lacking any use, silver shillings are obtainable within normal gameplay. They drop from August, and can be stolen from the Sergal or Rher.
 * The existence of the schematics items suggests that they were not originally going to be skills. It is unknown how these items would have been obtained.
 * The Joy Mask could be a reference to LISA: The Painful RPG in which a multitude of characters known as "The Joy Boys" wear smiling masks and deal a drug called Joy.
 * Skin bible - Vinushka (unedited) can be find in Father Hugo's house, under the wall near ritual circle.
 * Before the 1.8 update patch, it wasn't possible to receive the ballistic shield drop due to the coding error.