Intro and Best Choices (F&H1)

The Intro is a skippable event that starts as soon as the player begins a new playthrough. It is very important as it decides which skills, items and equipment the playable character will start the game with.

There are four intros, one for each playable character. Each intro has three choices on average, with each choice having between two to four options to choose from.

The Mercenary
"You had to choose at a very young age to either become a pickpocket, a burglar or try to struggle and lead a honest life."


 * "Become a pickpocket." - Teaches the Steal skill, which allows them to steal items in the middle of battle that can't be found otherwise.
 * "Become a burglar." - Teaches the Lockpick skill, which allows them to open some locked doors or chests for free.
 * "Lead an honest life." - Gives you 30 silver coins.

"You could have just abandoned your comrades and kept your life, or you could have fought to your last breath."


 * "Abandon your comrades." - Teaches them the Escape Plan skill, which reduces the rate of Run failing.
 * "Fight to the last breath." - Fighting to the last breath rewards them with 30 silver coins.

"You spent your last night in the kingdom..."


 * "Go drinking and get laid at the brothel." - A Wine vial, a Bottle of whiskey , an Ale , as well as "You also get an itch in your groin area..."
 * "Stock up food for the mission." - 3 Dried meat, a Moldy bread , and a Cheese.
 * "Stock up healing items for the mission." - A Blue vial and 2 Cloth fragments.
 * "Run straight for your mission." - You learn the skill Dash, which increases general movement speed.

The best choices for the Mercenary are: Lockpicking, Escape Plan and Dash. Lockpicking will allow you to save red vials and small keys for special occasions, while Escape Plan and Dash will make it far more easy to avoid unnecessary fights.

The Outlander
"The very first step was to choose your weapon..."


 * "Choose bow & arrows" - Gives the Outlander a Short bow and 5 iron arrows, which can be used to injure enemies both in and outside of combat if marksmanship is learned.
 * "Choose an axe and shield" - Gives the Outlander an Axe and a Wooden buckler

"As the weak met their fate, the rest indulged in the greatest sin..."


 * "Devour your fallen comrades" - Outlander learns Devour, which allows you to eat the corpses of enemies to restore hunger.
 * "Don't give in" - Outlander learns Bloodlust, which allows you to enter an enraged state, increasing attack power at the cost of 10 mind and only being able to attack randomly.

"Some of your comrades lost their minds while others tried to pillage anything worthwhile before leaving the macabre place."


 * "Take souveniers from Vinland" - This option prompts a coin toss which leads to one of the two outcomes, as well as cutting you off from obtaining the Dash ability for choosing to rush in the final option:
 * Winning gives your character a Soul stone.
 * Losing gives your character a Soul stone, but "the relics you brought back from the trip tainted you and you formed a Panophobia , a fear of everything."
 * "Don't touch anything and flee back to your ship" - This option gives you nothing, but gives you the opportunity to learn the Dash skill later on in the options.

"The man would witness the iron will tempered both in the freezing north and in the dark continent of Vinland."


 * "Stock up on equipment" - 3 Iron arrows, and a Bear trap.
 * "Stock up on food" - A Dried meat, a Moudly bread , and 3 Carrots
 * "Stock up on healing items" - 4 Blue herbs, a White vial , and 2 Cloth fragments.
 * "Rush straight after him" - Outlander learns Dash, however, this option is disabled if you chose to take souveniers from Vinland.