Cahara

The Mercenary is a playable character from the game "Fear and Hunger".

Attributes
The Mercenary starts the game with a short sword (+10 Attack) and leather vest (+20 Defense) equipped. The mercenary has the endless soul, and can learn the Lockpick, Steal, Backstab, and Dash skills, although the mercenary encountered in-game doesn't have any of these skills. They can wear any type of armor and equip any weapon.

The skills that the Mercenary starts with are dependent on what choices the player makes during their introduction. They have the potential to learn Steal or Lockpick depending on what profession they choose: They also have the option to learn the Backstab skill when their brigade is ambushed. The final choice to rush towards the mission grants the Mercenary the Dash skill, but unlike the other starting characters, the Mercenary doesn't have to forgo any other rewards in their introduction to get this skill.
 * Becoming a pickpocket teaches them the Steal skill, which allows them to steal items in the middle of battle that can't be found otherwise. This is a coin-flip decision, and the Mercenary risks starting the game with a missing arm if they choose this.
 * Becoming a burglar teaches them the Lockpick skill, which allows them to open some locked doors or chests for free. They also risk losing an arm on a coin-flip if they do this.
 * Living an an honest life gives them 30 silver coins.
 * Abandoning their comrades teaches them the Backstab skill. Pressing SHIFT to back-stab an enemy right behind them allows the Mercenary's party to ambush them, preventing them from attacking for the first turn in combat.
 * Fighting to the last breath rewards them with 30 silver coins.

These skills give the player an advantage in gathering resources in the first choice, or a major advantage in combat in the second choice. This combined with the option to replace those skills with coins provides the player with great versatility in how playing the Mercenary gives them an advantage over other characters, at the cost of risking an arm before they even set foot in the dungeon.