Status Effects

Status Effects are the different inflictions that enemies, foes, or traps can have on your character and party members in Fear & Hunger. They represent the core dangers in the game, as they can render the player unable to fight or cause permanent problems. These effects are partially listed in Anathomia.

This article, so far, is a stub and needs to be expanded with all the possible effects, preferably in a table listing all the effect names, results, what causes these effects (generally), what exact enemies or traps can cause them and ways of fixing them.
 * Bleeding wounds: Caused by being hit by an arrow (trap, crossbow guard...) or getting a limb cut. The player under the effect will lose blood (leaving a small smear of it wherever he walks) and small amounts of health every few seconds. Fixed by using the Cloth fragment, and can be completely negated with Ring of the Still Blood
 * Blindness or other eye trauma: Caused by having the character's eyes damaged or removed, mainly with the attack Flock of Crows. The effect makes your screen turn black while not in battle, making it almost impossible to play while under it. Some items prevent this effect from being caused. Full effects unknown.
 * Fracture or broken bone: Caused by enemies that inflict heavy damage or wield mace-like weapons. Reduces maximum HP. The only way to fix this effects are those that also cure limb loss, such as the Marriage of Flesh or a favor from The Lady of the Moon.
 * Confusion or concussion: Caused by spellcasting enemies, such as the Yellow Mage. Stuns your character for the entire turn. Some items can prevent this such as the Plate Helmet. It is one of the less harmful effects and as such, there is no way to fix it other than waiting.
 * Infected wound on arm/leg: Caused by scratched/cut from dirty or diseased enemies. Can instantly kill your character if not treated in time. Treatable with Green herbs or with sawing your arm/leg using the Bonesaw.
 * Poisoned: Causes health loss over time. Stronger than bleeding. Treatable with the white vial.
 * Parasitic intestine worms: Caused mainly by attacks from the Mandeba. Causes the inflicted character to "feel movement under their skin" and will get hungry much faster. It is one of the first effects the player can be damaged by in the game, and as such, it is one of the less harmful ones. Treatable with Worm Juice.
 * Momentary stun: Cannot perform any actions while it lasts.
 * Severe mental trauma: Unknown.
 * Severe physical trauma: Caused by certain boss enemies such as the Crow Mauler or Skin Granny. Prevents the use of healing effects. If the character is healed, it will instead reduce their HP down to 1. Cured when combat is over.
 * Severe anal bleeding: Caused by being raped. The player will constantly lose blood every few seconds, Can be cured by using Cloth fragment.
 * Hunger (1-5): Caused by having the characters hunger raise above a certain level. If untreated, the severeness stage will slowly raise up to 5. Will weaken the character. The effects will last for a while even after you feed the character if their hunger was already too high. This will eventually lead to death if the character doesn't eat by stage 5.
 * Fear (1-5): Caused by facing enemies and objects that match the character's phobia (all phobias listed in the Book of Fears). It causes reduced damage output and increased damage intake.
 * Withdrawal: Exclusive to Fear & Hunger: Termina. Going into withdrawal from items such as Heroin will cause your character's attack, defense, and evasiveness to lower massively progressing from two different stages. Temporarily cured when using the item your character is suffering withdrawal from.
 * Brain Flower affliction: An affliction and status effect that can be acquired from facing the Brain Flower afflicted enemies found in the Level 7 catacombs, the Thicket, and in areas in derelict and present day Ma'habre. Can be cured if one drinks worm juice from their inventory.