Samarie

"'I'm no one... Just a lonely caterpillar waiting to shed her skin...'"

Samarie is a supportive NPC character and potential enemy in Fear & Hunger 2: Termina. She appears to be an insecure young woman with stalking tendencies and a specific interest in Marina. Samarie is one of the fourteen contestants arriving at Prehevil for the Termina Festival.

Lore
A dark priest apprentice from the Vatican City who doesn't tell much about her life beyond that.

Samarie is one of the contestants of the Termina festival. She is Marina's childhood classmate (at least that's what she states), though Marina doesn't recognize her. She seems to be in love with her, pushing her love to the limits and even stalking her. She kills Marina's father because she says Marina hated him.

If a player character kills Samarie in combat, they will absorb her Radiating soul, which unlocks the Blood sacrifice and Masturbation skills at the Hexen.

Location
Samarie is first encountered inside the train that transports the Termina contestants to Prehevil. You can encounter her at Day 1 before Marina leaves the train, near where the protagonist woke up (you have to check up the previous cabin). After Marina leaves the train at Day 2, you can no longer interact with her at this location.

If you play as Marina, and fall asleep in the Woodsman's House, you will be woken up by Samarie watching you sleep instead of the Woodsman (though sleeping again after that will make him appear).

If you arrive to the Church during Day 1 as Marina, you will be able to see a cutscene of Samarie killing Father Domek.

If you arrive at level 2 of Church of Alll-mer, you can find her again in front of a pillar of flesh, which is found by interacting with a premade Rher's ritual circle right below a shackled pillarman enemy. Depending on if you have Marina on your team or not, her dialogue will be different. In any case, you will fight her after the conversation if she turns into Dysmorphia.

If you can reach this area on the morning of Day 1, Samarie will be on the room to the left of the altar. She can be spoken to and convinced to return to the train. You can then later find her in the second car of the train.

Strategy
In her human form, Samarie is a moderate threat: her right arm will cast Hurting at every single turn, but it is her only form of attacking. This is unless you're playing as Marina, who she will only talk to and not fight back at any point. If the player happens to kill her in her human form, her body will have a Chalk, a Collared Blouse and a Soul Stone on it.

Moonscorched
Dysmorphia is a tough opponent, having a notably high pool of HP. Take care of the arms first since she can use Hurting twice per turn; in addition, she can summon up to two Ghouls which will aid her during the fight with attacks and dangerous status ailments like Bleeding and Arm/Leg Infection. It is not possible to flee from and kite this enemy, once combat starts it's kill or be killed.

Trivia
In the demo version of the game, Per'kele doesn't count her as a participant on Termina, even when the player kills her. This is probably related to changes in storyline or unimplemented features.
 * Using Steal on her human form may result in Soul Stone Shard and Fly Amantia.
 * Talking to her in the church during Day 1 Morning has her imply Marina's father wanted to do something to her.
 * Entering the church during Day 1 Morning\Night will play a cutscene of Samarie killing Father Domek.