Termina

For the game with the same name as the event; Fear & Hunger: Termina.The festival of Termina is the event the plot of Fear & Hunger 2: Termina is centered around. The Trickster Moon God has decided to make one of the fourteen people he has brought to the town of Prehevil (whose villagers seem to be the only ones aware of such event) to "join his jubilee of cosmic proportions"."'It is a festival to give you, the humans, a peek to grandeur and a chance for illustrious reality. The festival to end all festivals.' - Per'kele"

Participants

 * Abella: A mechanic from the northern capital Oldegård. She is part of an underground rebel organization. [Playable / Recruitable]
 * August: A mysterious elderly gentleman from the northern capital of Oldegård. He seems to know a lot of the situation at hand... [Non-playable]
 * Caligura: A ruthless mobster from the Vatican City. His cruel ways and his ghoulish appearance earned him the nickname "Count Dragul" among his peers. [Non-playable]
 * Daan/Daniël: A doctor with an unorthodox background including several years on the frontlines. [Playable / Recruitable]
 * Henryk: A chef from the Kingdom of Rondon. Adamant about keeping his life secret. It's another thing whether there really is anything interesting to hide or not... [Non-playable]
 * Karin Sauer: A war correspondent/journalist who has seen the worst The Second Great War has had to offer. [Playable / Recruitable]
 * Levi: A former child soldier with a lot of experience in modern warfare despite his young age. [Playable / Recruitable]
 * Marcoh: A small-time thug from the Vatican City/An aspiring amateur boxer struggling to stay on the lawful path. [Playable / Recruitable]
 * Marina: An occultist apprentice returning home from her studies in the Vatican City. [Playable / Recruitable]
 * O'saa: A mysterious yellow mage hailing originally from the land of Abyssonia. [Playable / Recruitable]
 * Olivia: A botanist returning to Prehevil for her sister. [Playable / Recruitable]
 * Pav: A lieutenant of the Bremen army. He has quickly risen in ranks and clearly he has a goal of his own that goes beyond army matters. [Non-playable]
 * Samarie: A dark priest apprentice from the Vatican City. Doesn't tell much about her life beyond that... [Non-playable]
 * Tanaka: A businessman who has travelled from far east all the way to the Europa to take an advantage of the political turmoil, all in the name of his family business. [Non-playable]

List of non-participant characters

 * Bandage Man (Vendor / Unique Villager) [Non-playable]
 * Beggar (Beggar / Unique Villager) [Non-playable]
 * Black Kalev (Goat / Black Goat / Man in black) [Recruitable]
 * Bobbies (Police Officers) [Non-playable / Enemies]
 * Bremen Soldiers (Bremen Military / Ghouls) [Non-playable / Recruitable as Ghouls]
 * Chaugnar (The elephant man / Monstrosity of tunnel 7) [Non-playable / Enemy]
 * Crimson Fathers (Snail Mages) [Non-playable / Enemies]
 * Death Mask?? [Non-playable / Enemy]
 * Father Oscar (Priest / Decrepit Priest) [Non-playable / Enemy]
 * Headless (Jaggedjaw / Wildlife) [Non-playable / Enemy]
 * High priest (High priest / ???)
 * Iki Turso (Sleeping beast / Giant) [Non-playable]
 * Janitor (Workshop worker / Janitor) [Non-playable / Enemy]
 * Jeeves (Waiter / Jeeves) [Non-playable]
 * Kaiser (Bremen Military / ???) [Non-playable]
 * Mob (Villagers / Enemies) [Non-playable]
 * Neighbour (Creature / Enemy) [Non-playable]
 * Needles (Needles / Clown Assassin / Villager???) [Non-playable / Unique Enemy]
 * Per'kele (Servant of Rher / Mysterious Person) [Non-playable]
 * Pillarmen (Animate Statues / Alll-Mer Church Guardians) [Non-playable / Enemies]
 * Pocketcat [Non-playable / Vendor / Enemy???]
 * Reila (Girl in the dream / Girl in pink) [Non-playable]
 * Riflemen (Ranged Variant / Unique Villager) [Non-playable / Enemies]
 * Ronteal (Dream world monster / ???) [Non-playable / Enemy]
 * Samarie/Dysmorphia (Marina's childhood classmate / Human) [Non-playable / Optional Boss]
 * Tainted One (Vendor / New goddess) [Non-playable]
 * The Tormented One/Ronn Chambara [Non-playable / Secret Enemy]
 * Villagers (Male and Female variants / Moon burnt / Moonscorched) [Non-playable / Enemies]
 * Vile (Pigmask / Unique Villager) [Non-playable / Enemy]
 * Woodsman (Woodsman / Unique Villager) [Non-playable / Enemy]
 * Wretched Being (Wretch / Villager)

Days in Prehevil

 * Day 1 (Daylight / Noon / Night)
 * Day 2 (Daylight / Noon / Night)
 * Day 3 (Daylight / Noon / Night)

Gods in Termina

 * Alll-mer, the Ascended One
 * Gro-goroth, the God of Human Sacrifices
 * Rher, the Trickster Moon God
 * Sylvian, the Goddess of Love and Fertility
 * The God of Fear and Hunger
 * Vinushka, the God of Nature
 * New gods

Locations in Termina

 * Prehevil
 * Bathroom pit
 * Bunker
 * Forest
 * Old town
 * Village
 * Two Story House
 * Book Shop
 * Apartments
 * Prehevil (alternate)
 * The Church of Alll-Mer
 * The dream (Workshop)
 * The Mayor's Manor
 * The moon tower
 * The train

Skills and spells
Also see Termina Skills and The Hexen

This will be a short list detailing what skills and spell do in this version of the game.


 * Analyze (Doctor) : "Analyze the enemy behaviour and find the weak points."
 * Combustion (Vinushka) : "A large combustion of fire and flames. Requires 1 Rev Point.". It has a chance of setting the target on fire, dealing damage each turn.
 * Engrave (Occultist) : "Engrave a sigil on a person. Sigils give various different benefits depending on the god." (Gro-goroth, Alll-mer and Rher sigils are the only ones available).
 * Executioner (Ex-soldier) : "Advanced use of trenchguns. You are able to execute a stunned enemy by shooting it again on the field."
 * Flesh Puppetry (God of Fear & Hunger) : "Puppeteer the severed limbs at your disposal to attack the enemy." You need limbs to do it.
 * Gunslinger (Ex-soldier) : "Advanced use of pistols. You are able to shoot accurately arms off even from a distance. Used on field."
 * Hurting (Gro-goroth) : "Concentrated feelings of hurting create a devastating vortex. Requires 1 Rev Point."
 * Loving Whispers (Sylvian) : "Concentrated whispers carried by the older god Sylvian that heal a considerable amount of health."
 * Marksmanship (Ex-soldier) : "Advanced use of rifles. You are able to one-shot enemies with the rifle every now and then. Used on the field."
 * Master over vermin (God of Fear & Hunger) : "Gain the ability to talk to those who are often left unseen." Out of combat - Allows communication with vermin. (Only 2 rats to speak to at the moment).
 * Medicinal (Doctor) : "To cure different status ailments sacrifice different organs to the Vitruvia - The architect of the human body."
 * Meditation (Occultist) : "A high form of meditation that gives you an extra Rev Point at the start of a battle."
 * Mind reading (Rher) : "A moon magic that reveal the inner thoughts of your fellow humans." Out of combat - Gives additional text when speaking with certain characters. Works with most non-enemy npcs. [Newest demo removed this ability]
 * Necromancy (Gro-goroth) : "Bring back life to where it once lingered..." Out of combat - Allows for resurrecting bodies and making them party members (can be used on 2 bodies currently).
 * Organ Harvest (Doctor): "Harvest organs with necropsy." Allows the player to harvest one organ from the defeated enemy.
 * Pheromones (Sylvian) : "Release of pheromones that makes the opponent divert all attention to the target."
 * Pyromancy Trick (Vinushka) : Deals damage and has a chance of setting them on fire which deals low damage.
 * Rot (God of Fear & Hunger) : "Rot the victim from inside to make them vulnerable. Requires 1 Rev Point."
 * Run (Protagonist) : "There is no shame in running away from battles to live another day."
 * Short Circuit (Engineer) : "Short circuit an electric lock to open a locked door."
 * Suicide (Protagonist) : "There are worse fates than death. Sometimes it's good to go on your own terms..." Out of combat - You kill yourself, ending the game.
 * Trapcraft (Engineer) : "Craft bear traps and booby traps from different utility items."
 * Third eye (Occultist) : "Awaken your inner third eye - A deep form of enlightenment. Greatly raise your Rev Point regeneration per turns."
 * Weaponcraft (Engineer) : "Use your imagination to craft unique weapons from different utility items."
 * Wrench Toss (Engineer) : "Throw your pipe wrench at the enemy with devastating force. Requires pipe wrench to be equipped first." After the attack the player will have to re-equip their weapon.

Items in Termina

 * Blue herb : Restores a bit of health. Can be used to make blue vials.
 * Red herb : Can be combined with the blue herb or the green herb to make their effects more potent.
 * Green herb : Cures infections.
 * Lavender : Restores a bit of mind.
 * Vodka : Restores mind.
 * Ale : Restores mind.
 * Bear trap : Can be used outside of battle as a trap to hurt a moving enemy.
 * Booby trap : Can be used outside of battle as a trap to hurt a moving enemy. May also stun.
 * Blue vial : Restores some health. Can be used to make light blue vials.
 * Light blue vial : Restores a lot of health.
 * Dried meat : Heals hunger.
 * Rotten meat : Heals hunger. Can be used to calm the Headless for one turn.
 * Black matter : Heals hunger. May cause poison. Can be given to Black Kalev with no consequence.
 * Oil :
 * Matches : Used to light candles.
 * Lighter : Used to light candles. Infinite.
 * Lucky coin : Can be used when a coin toss occurs. When used it generates a second coin toss which gives a better chance of landing the side you chose.
 * Severed Head(s) : Used in the New gods circle to trade for soul gems.
 * Soul Stones : Used to capture souls from defeated enemies.

Documents in Termina

 * Alchemillia vol.1
 * Alchemillia vol.2
 * Alchemillia vol.3
 * Anathomia
 * Book of Fears
 * Coded letter #1
 * Combat manual
 * Craftman's notes
 * Crosswords puzzle
 * Kaiser critique
 * Kaiser's rise to power
 * Mahavre
 * New poems of love and torment
 * Newspaper article
 * Occult Grimoires
 * Recipes of the 15th Century vol.1
 * Recipes of the 15th Century vol.2
 * Skin bible - Alll-mer
 * Skin bible - Gro-goroth
 * Skin bible - Rher
 * Soldier's diary
 * The Four Ages of History
 * The Last Frontier ch.1
 * Woodman's letter

Vendor

 * Old Towns Merchant: Open on the second next to the city gates. Sells for shillings.
 * [5] Meatpie
 * [3] Dried Meat
 * [6] Green Herb
 * [10] Blue Vial
 * [6] 9mm Bullet
 * [3] Chalk
 * [3] 3 Matches
 * [5] Cloth


 * Kefer the Magic Merchant: North and then west of the PRHVL BOP. Sells for shillings.
 * [40] Betel's stone
 * [35] Soul Devourer Necklace
 * [50] Small Thing's amulet
 * [50] Ring of the Still-Blood
 * [50] Thorned Ring
 * [50] Purifying Talisman
 * [99] Hardened Heart
 * [7] Pipe
 * [4] Tobacco
 * [25] Wild Dagga
 * [50] Soul Stone
 * Radiating Merchant: Summoned at any New Gods circle by offering a 'portrait of a young man'. Sells for rust-colored pearls.
 * [8] Leechmonger ring
 * [4] Ring of Wraiths
 * [9] Yggaegetsu amulet
 * [4] 12-Gauge Trench Gun
 * [10] Mauler