White Bunker

The White bunker is one of the endgame locations within Fear & Hunger 2: Termina. The militarized area is considered to be an long dungeon, filled with claustrophobics rooms and corridors, utilizing bridges with impossible architect from the deep view and few specific void rooms that doesn't follow the logic of space and time.

Lore
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Location
Can be found in the bunker right below the museum from behind the locked mechanized gate. The player is required to find 3 telelectroscopes to open the gate and progress into the tunnel, those machines are scattered around the Prehevil in each bunkers which the 1st telelectroscope is found in the tunnel 7, the 2nd is the Foundation of decay's tunnel and the 3rd is found in the tunnel 1 from the Deep Woods.

Gameplay
Before entering in this location, it is highly recommended for the player's party to prepare it since once they get past through the gate, it will become a point of no return.

After entering this location, the party must endure a stressful journey through the tunnels of the bunker holding some pathway puzzles and due the constant darkness, massive mind drainings are expect to deal with. This can be mitigated if the player uses the switch light around those rooms for temporary sanity drainage avoidance. Since the tunnels only contains dim lights and making difficult to foresight their pathway, the player should prepare if they stumble around any elite tropers through the rooms and the corridor.

Players must be aware of the threat when coming with a contact with the flamer elite troper, as they can spew the flames at the protagonist from outside the combat mode by being spotted, if caught by it, this will result an instant death for the player.

Once the party reach at the end of the level 3 section after witness a bunny figure, they must prepare once again since this will involve in a consecutive boss battles for 3 times (Platoon combo, Kaiser and Logic).

After the Platoon combo fight, the party will enter in the dark room though they will end up in the hallway god, soon enough the protagonist will notice that they reached the dark void room which they be meet with the leader of the Bremen army himself, Kaiser. He'll explain that they came late for the birth of the new god and after the dialogue, Kaiser will attempt to attack the party, iniating the boss fight.

Depending from the player's action, August will make an appearance by trying to kill the Yellow God by shooting green arrows at him. Despite being wounded, Kaiser won't phase it and proceeds to retaliate on August, killing him in the process and bergins to attack the player's party.

After defeating Kaiser, the party can then advance it through the door, finding themselves in the White womb of logic, witnessing an artificial entity which is the Logic itself. Once more, player must prepare themself, having a full justification for the uses from the most valuable items resources they possess since this is the final battle of the game.

Once the Logic is defeated, the ending sequence will be at present. The Logic's shell will open it, revealing an anscended entity which is Reila herself, resulting the party to get transported into an alternative dimension which is the Artificial Green. By reaching this place, the player just need to advance the room and witness the birth of the Machine God, the god that came by the ingenuity of humanity. This may cause an implied death for the entire party due their ascension while the remaining contestants will return to the train in safety.

Enemies

 * Bremen elite trooper
 * Flamer elite trooper
 * Sylvian trooper
 * Platoon
 * Logic/Reila

NPC

 * Kaiser
 * August

Items

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Trivia
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