Marina

Marina is a playable character and a potential party member in Fear & Hunger 2: Termina.

Lore
Marina was born in the Church of Alll-mer within Prehevil, where her lineage had been practising archaic, but brutal and cruel rites and rituals in order to appease the old gods of old in the past. Her father is the current leading Dark Priest.

Her mother was not an active participant of these rituals, and so wanted Marina not to follow in the footsteps of her father. The life of a dark priest was cruel and a lifetime of servitude to gods of old was not what her mother wanted for her child. Marina's mother assigned her female at birth who then made her look like a girl before her father or anyone else had a chance to see Marina.

She would grow up in a church of Prehevil, and would go off into an orthodox path different from that of the male dark priests. From here, her skills of being a talented occultist would be noticed by the Vatican and their Ministry of Darkness. They even offered her to come and study over there, a scholarship of sorts to learn more about her dark arts. She would take this chance to leave Prehevil, wanting to leave her father's piercing and watchful gaze of scrutiny and jealousy and freely express herself, unlike that of being near by family. Her mother would be proud of her, as she always was.

From there in the Vatican, she would learn and continue to refine her art of occultism for some time considering she did say that it felt like a lifetime coming back to Prehevil. She had to go back to that forsaken place somewhere in the Eastern Union because she was sent a letter by her father, informing her of her mother's death in an uncaring manner. Not only was it suspicious, as the two didn't have any sort of connection since Marina left for the Vatican, but also that he was not acting so worried for his wife. Marina did think something was wrong because her father was obsessed with blood magic and some blood magic techniques often demanded the blood of loved ones. She would go back, preparing herself to find out what has happened to her family in Prehevil.

Little did she know of a bigger scheme that was going on and that she will play a part in as one of Termina's contestants...

In the character creation she will have the option to start with the skills: Engrave or Necromancy. Depending on the options picked she will also start with an alchemy book or a god related book, learning the respective engraving symbol. Should the player choose anyone else as the player character, she will have Engrave by default if you recruit her.

Traits
Marina is incapable of wielding two-handed weapons, but she can utilize guns.

Character History Choices
Character choice 1: What did you study?


 * 1) Occultism - Gain [engrave] skill.
 * 2) Alchemy - Gain [alchemillia vol 1] and [alchemillia vol 2] books.
 * 3) Blood magic - Gain [necromancy] skill/spell.

Character choice 2: What God did you study?


 * 1) Pick one out of the 6 Gods and gain affinity with the God.

Character choice 3: What did you bring to Prehevil?


 * 1) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment].
 * 2) Something to read - Gain [skin bible of a random God] book.
 * 3) Food - Gain 2 [dried meats] and 1 [mouldy bread].

Skip Character History


 * Necromancy and Engrave skill
 * 1 chalk, 1 blue vial (4 on Easy), 1 mouldy bread

Recruiting
Marina will address the player character once they step off the train. If spoken to, she will reveal she is a local of Prehevil and an occultist if asked about the dream.

She can later be found in the mayor's house, behind the locked bedroom that requires the Small Key to enter. She only appears there on the 2nd day of the Festival. Talking to her will give the option of recruiting her.

If for whatever reason the player doesn't speak to her by the train, she won't spawn at the mayor's house unless you go back to the train and talk to Olivia, which will trigger her appearance in said house.

Trivia

 * If you can't find Marina on day 3 to kill her (she might also leave your party), she will attack you at the exit from Level 2 of Alll-mer Church.
 * There has been some confusion about Marina's gender identity. In interviews, Miro has referred to her as a female and stated that she "doesn't have any crisis when it comes to her gender".
 * When found in the Mayor's house she'll mention that it is a Tuesday. There seems to be no other way to check the current date of the events other than this bit of dialogue.
 * In the demo, using the soul stone on her if she died would reveal that she has an Enlightened soul, similar to Enki as they both learned about blood magic at an early point in their lives. Though this is likely because the souls new to Termina were not in the game at the time.
 * Marina's name, which is a feminine version of the Classical/Vulgar Latin name of Marinus, means of the sea, which comes from the Latin word, marinus. If one looks at it from that context of name origin, Marina did go to the Vatican, which should be the fictional equivalent of Vatican City in Rome. The area is situated in the Italian Peninsula, which is surrounded by the Mediterranean Sea on its western, southern, and eastern flanks.
 * Interestingly, when Marina loses to the Decrepit Priest, her body is crucified facing toward the cross and away from the player, as is tradition for females.
 * Marina can be seen carving a ritual circle when entering the train after the introduction with the characters at the beginning of the game.
 * Marina cannot wield/hold any spear, this applies to most female companions too. This includes the bloodspell longinus.
 * Engrave Skill:
 * Gro-Goroth +4 Attack
 * Vinushka +4 Magic Attack
 * Sylvian +3 Magic Defense
 * All-Mer +3 Defense
 * Rher +25 Max Mind
 * God of Fear & Hunger +5 Agility