The Girl

The girl is a major story character and potential party member in Fear & Hunger. She is a nameless, silent orange-haired child that will bond with the player over time.

Lore
"A pure being, in which both strength of the new gods and a seed of the man from the prophecies come together. Never in the written history has there been similar situation. It is truly exciting, isn't it? We can expect great things from her." - The New Gods when asked about the Girl.

Traits
The girl's choice of weaponry is extremely limited. She can wield the dagger found in the hidden courtyard (+5 Attack), a skeletal arm (+20 Attack), or the cursed version of her dagger (+35 Attack). She cannot deal damage using her attack without a weapon. The Girl can learn any of the spell or skill scrolls found throughout the game. She has a special passive trait that allows her to jump to take a deadly attack in place of someone else, making herself the target of the blow.

The girl starts with the black dress (+1 Defense). She cannot wear any heavy armor (such as the iron cuirass and plate mail, although she can wear head armor and leather armor pieces) or shields.

The girl can be sacrificed in a few situations: she can be killed in a ritual circle, fed to The Human Hydra, or sold to Pocketcat. She shares this vulnerability with the Demon Child. She is not a possible choice for a Marriage; if the player chooses to show love to her at the altars, she will refuse outright.

Allowing The girl to die (but not sacrificing her) allows the player to use a soul stone to acquire an 'Ancient Soul'.

Location and recruitment
The girl can be found crying in a cage on the first floor of the dungeons, sometimes alongside a Prison Guard. If she is inside a room with a closed door, the game will tell you that you can hear a faint sound from the other side before you can open the door. The girl won't talk nor interact with the player in any way. The cage can be opened with the Lockpick skill, a small key, or a red vial, which will cause her to join your party if there is room for her; she will not leave the cage otherwise.