Karin

"'I don't need some queer eyepatched foreigner telling me what's possible and what's not.'" Karin Sauer is a playable character and a potential party member in Fear & Hunger 2: Termina. A journalist that has covered wars, coup d'etats and other disasters, she has picked up various skills that help her survive, with persuasion skills definitely not being last on that list.

She covered wars, you know?

Lore
Karin is a journalist and a contestant on the Termina festival.

She is known by her attitude that she hates Kaiser and Bremen army, calling them pigs. Her personality is kind of impetuous and quick tempered, being the most annoyed when the train stopped and quite sharp-tongued with Daan.

TBA

Traits
Karin is incapable of wielding two-handed weapons, but she can utilize guns. She comes equipped with a Knife and a Pilot jacket.

If recruited, Karin will have the Lockpicking skill learned, and will unlock doors for the player when the opportunity arises. As one who does not have skills geared for combat by default, she will be an utility party member that saves the player the need to use Small keys or bash down doors with somewhat limited usefulness in-battle - something that can be easily fixed by equipping good weapons or teaching her skills and spells from the Hexen.

Character History Choices

 * 1) Character choice 1: What did you do when you escaped Dalia?
 * 2) Convince passerby that you were kidnapped - Gain [persuade] skill
 * 3) Run into the crowd and hide - Gain [escape plan] skill
 * 4) Character choice 2: What did you do at the riot?
 * 5) Help the wounded - Gain 4 [cloth fragments] and 2 [blue vials]
 * 6) Grab a gun - Gain the [lugr pistol] and 6 [9mm bullets]
 * 7) Run away - Gain [escape plan] skill
 * 8) Character choice 3: What did you take with you to Prehevil?
 * 9) Medical goods - Gain 2 [blue vials] and 1 [cloth fragment]
 * 10) Self defense items - Gain 1 [Lugr pistol] if not taken yet, 5 [9mm bullets] and [fencing gambeson] armor.
 * 11) Food - Gain 2 [dried meat] and 1 [moldy bread]
 * 12) Skip Character History
 * 13) * 1 Lugr pistol, 6 pistol 9mm bullets
 * 14) * 2 blue vials (5 on Easy), 1 moldy bread
 * 15) * Escape Plan and Persuade skill

Hexen
If a player character kills Karin in combat, they will absorb her Endless soul, which unlocks her skills at the Hexen.

Location and recruiting
When the introduction with the rest of characters ends, the player can follow Karin as she makes her way into Prehevil. Her journey appears to end just outside a house before the street to the Mayor's Manor. If you recruit Daan on Day 1 evening and prompt him to leave by moving towards the Mayor's Manor, Karin and Daan can be found discussing the moonscorched in that same area, where she will remain until morning Day 2.

Karin will initially refuse to join you on Day 1, but can be found outside the News Agency (Directly south of the Orphanage) on Day 2, where she will join the party.

There is also an alternate way of recruiting Karin at a later time: if the player did not prevent Henryk from turning into the Gentleman, he will kidnap Marina on Day 1 Night. If one saves and recruits her at the Mayor's manor, while restraining themselves from recruiting Levi but saving him from an altercation with Caligura on Day 2 Morning at the West part of Prehevil, a scene at Day 2 Evening at the West part of Prehevil where Karin and Marina avoid the attacks of the Weeping Scope, a recently Moonscorched Levi, will take place. Both women will be available for recruitment afterwards, while the Weeping Scope will flee to the Orphanage.

If the player avoids recruiting Karin on these occasions, she will start to break under pressure during Day 3 Evening, explaining that while commonfolk might see war journalists as vultures, she sees herself as a valkyrie that immortalizes the fallen by telling their stories.

Moonscorched
If not dealt with, Karin will eventually suffer the effects of Moonscorch and turn into the Valkyrie, a twisted bird with a humanoid face hidden beneath hair carrying multiple Bellends on its wings. The fusion of human and bird physique is so perfect that it is pratically impossible to tell which is the point of origin in her transformation. An exoskeleton-like growth works as an organic armor of sorts for the Valkyrie, and the monstruous claws it sports are its main weapons.

Said transformation will have happened by Day 3 night, when she can be fought on a lonely foggy island beyond the lake only accessible by boat. The fact that her Moonscorched form is a mixture of a vulture and a valkyrie might indicate that she feels some degree of guilt over profiting on war casualties instead of simply seeing herself as a savior of memories.

Strategy
In her human form, Karin will use Shoot every single round unless her arms are removed: as she is holding a pistol with both hands, both of her arms are a single target. In the case the player dismembers her, she will use Tackle instead, a much less damaging attack.

Trivia

 * She works at "The Midnight Gazette" and she's author of "Kaiser critique", one of the readable files the player may come across.
 * Using Steal on Karin can provide 9mm bullets.
 * Playing as Karin drastically changes the introduction of the characters outside the train, Olivia starts to theorize that they're still dreaming and in the after-life, Marina starts theorizing it's a premonition and Henryk theorizes that it's just a dream.
 * Karin's Moonscorched form reminds of Louhi in the painting "The Defense of the Sampo". Most likely being the inspiration.
 * Karin's name is a Swedish form of the name Katherine/Catherine, which comes from the Greek καθαρός (katharos), meaning 'pure'.
 * Karin is another form of Karen, which fits because of Karin's blunt and arrogant personality, which are often associated with 'manager-asking' women that are derogatively called 'Karen'.