Black Kalev

Black Kalev is a recruitable character in Fear & Hunger 2: Termina. He appears to be a black goat, nothing out of the ordinary.

Lore
The goat hangs around in front of the Woodsman house, the animal seems to be tied to the man in black in some way or another. Besides that, it's just a regular goat.

Or so you're lead to believe, in the basement there are 2 messages written in blood, written by the Woodsman's wife, one saying "He was more of a man than you could've ever been. Twice the size in fact!".

In the same house you also find the Woodsman's letter which reads: "The beast has entered this house. It is not my property any longer. The beast took my wife, it took my dignity, it took my faith. If it wasn't the full moon, I would let it take my life as well by my own hand."

If you made 12 clay figures in the Level 2 ( 7 figures in the woodhouse with a bucket near train station and 5 in the level 2 of All-mer church), his human form will appear and tell the truth about The Sulfur God.

Traits
Black Kalev cannot wear any equipment (although he has an accessory slot, there is nothing in the game he can currently equip) and is AI-controlled. His only move is a skill called Rampage, which he will use at every possible turn. Although he will store Rev points during battle like the other characters, he is unable to use them, a trait he shares with Ghouls and Villagers, the other AI-controlled party members a player can recruit.

As he is a fairly limited party member with low damage potential, players should eventually bench him in favor of stronger characters when they become available. His saving grace is the fact he can be recruited relatively early in the game, as adding an extra target for enemies will help with damage distribution. His moves are also strong enough to disable average enemies' legs, which will be an asset for players in battle while someone stronger cannot join.

Recruitment
Several things are needed to recruit the goat. First, one must defeat the Woodsman and obtain his basement key. The player also needs chalk and the Skin Bible - Rher.

Go to the basement of the Woodsman house and draw the sigil of Rher. Once you do, you'll be able to go to the alternate version of the basement. In there, you'll find the Man in black. Regardless of what you say to him (except the third option, which makes him leave), the outcome is the same - after the encounter, the goat should be waiting by the porch outside. Make sure to feed the goat as you get him, since he seems to join up with 100 hunger, if you don't feed him he'll die shortly after recruiting. If short on food you can feed it black matter, he can safely eat it without becoming poisoned. Feeding carrots to the goat before talking with the man in black will provide nothing.

Trivia

 * He might be based on the Devil, considering the Devil is often portrayed as a horned goat (a trait from the horned Celtic God Cernunnos), has another mysterious human form that could only be accessed via going to the alternate world of Prehevil, and he likes to mess with mortals like he has done with cuckolding the Woodsman.
 * Marina is supposedly afraid of Kalev because of him being a demon of sorts, further reinforcing the Devil inspiration.
 * Another direct reference to Kalev would be another black goat by the name of Black Phillip, who is the antagonist in the horror movie called The Witch. The black goat himself is actually Satan in mortal form, tormenting a Puritan Christian family, the same way Black Kalev did to the Woodsman and his wife.
 * Kalev's name is of Estonian origin, and it means giant or tall strong man, which Kalev kind of is if the player goes by the wife's words about his 'girth' being twice the size of the Woodsman's 'girth', or if the player refers to his other human form in the other dimension.