Greater Blight



Greater Blights are fearsome and ferocious creatures that can encountered within the Void, where humans become New Gods and where you can go after defeating Francois the Dominating One.

Lore
According to the New Gods found in the Halls of the Gods in Ma'habre, they are Lizardmen that have ascended within the Void, so in a way, they are New Gods, and should be as strong as the Fellowship.

Strategy
The creature is just as strong, if not, stronger than Francois, Valteil, and Chambara, and stronger still than their Blight variant.

It will chase you all over the place, if it catches your scent. And hints of it coming closer will be given by these messages along with the sounding rhythm of stomping feet:

"A terrifying presence has caught your scent..."

Faint stomps.

"You can hear the presence getting closer and closer..."

Faster and louder stomps.

"You get a primal urge to hide somewhere!"

"The terrifying presence is closing in on you!"

"There is something huge close-by in the shadows."

A small growl alongside the foot stomps, before it fades to black and begins the battle.

The best way to deal with this creature is to simply avoid it at all costs because it causes an insane amount of damage that can kill the player in one, two or three hits. To make matters worse, your character is always alone when entering the Void and the rest of the party members are scattered all over the place, and you cannot escape the fight that it begins.

Fortunately, there are spots on the ground around the Void that one can use to hide themselves in.

If one must fight it, be prepared to kill it within a few hits, as it deals a great ton of damage with its Chomp and Stomp attacks and it has a good amount of health too.

You have four turns to prepare yourself against the fight.

Talking is futile. It does nothing and it ignores you, wanting to kill and eat you instead.

It drops nothing upon death, making the fight all the more useless and gives incentives to avoid it at all cost.