Intro and Best Choices (F&H1)

The Intro is a skippable event that starts as soon as the player begins a new playthrough. It is very important as it decides which skills, items and equipment the playable character will start the game with.

There are four intros, one for each playable character. Each intro has three choices on average, with each choice having between two to four options to choose from.

The Mercenary
"You had to choose at a very young age to either become a pickpocket, a burglar or try to struggle and lead a honest life."


 * "Become a pickpocket." - Teaches the Steal skill, which allows them to steal items in the middle of battle that can't be found otherwise.
 * "Become a burglar." - Teaches the Lockpick skill, which allows them to open some locked doors or chests for free.
 * "Lead an honest life." - Gives you 30 silver coins.

"You could have just abandoned your comrades and kept your life, or you could have fought to your last breath."


 * "Abandon your comrades." - Teaches them the Backstab skill. Pressing SHIFT to back-stab an enemy right behind them allows the Mercenary's party to ambush them, preventing them from attacking for the first turn in combat. In Ver. 1.2.0, this skill is replaced with Escape Plan, a skill that reduces the rate of Run failing (and is functionally replaced by En garde).
 * "Fight to the last breath." - Fighting to the last breath rewards them with 30 silver coins.

"You spent your last night in the kingdom..."


 * "Go drinking and get laid at the brothel." - A Wine vial, a Bottle of whiskey, an Ale, as well as "You also get an itch in your groin area..."
 * "Stock up food for the mission." - 3 Dried meat, a Moldy bread, and a Cheese.
 * "Stock up healing items for the mission." - A Blue vial and 2 Cloth fragments.
 * "Run straight for your mission." - You learn the skill Dash.

The best choices for the Mercenary are: Lockpicking, Escape Plan and Dash.