A list of the existing items in Fear & Hunger which tells its use and where to find them.

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Warning! Spoilers ahead!

Proceed at your own risk!

Weapons[edit | edit source]

Some of the weapons on this list can be cursed. These weapons will have a number in parentheses by the name noting the number of Lesser souls required to curse them, and the attack stat will consist of two numbers separated by a dash, denoting the uncursed and cursed attack values respectively.

Damage types[edit | edit source]

Every weapon in the game deals Slashing damage; this is important because almost every enemy in the game has extremities (limbs, heads, genitals/breast, etc.) that have a 90% damage reduction against Blunt damage, which is the default damage characters deal without a weapon. Given this damage formula, the following characters are the only ones capable of dealing 20 damage (enough to remove some limbs) without a weapon equipped:

  • Abominable Marriage, with 70 Attack
  • Blood golem, with 80 Attack and the ability to deal Slashing damage without a weapon
  • Moonless-Moonless' attack is not a standard attack, but an upgradeable skill that deals Slashing damage.

Weapon types[edit | edit source]

The weapon type indicates whether or not certain characters can use the weapon, as well as whether or not it's a two-handed weapon (requiring both arms and disallowing use of a shield). Spears and Big swords are the only two-handed weapons, although the characters that can use the Dagger and Skeleton arm cannot use shields.

The weapon restrictions for characters are as follows:

Name Description Stats/Effects Type Location Weapon number (saveeditonline + show data in raw) / "X":Y (X= weapon number ; Y=quantity)
Short sword (1) Short iron sword. Blade is a bit worn out, but the sword itself is easy and quick to handle. +10/40 Attack, 10% Bleeding Sword Starting weapon for Dark Priest/Mercenary, found on Seril's body in Ancient city Weapon#1 "1":1.0
Meat cleaver (1) It's not especially sharp, but lesser foes might be intimidated by it's dried blood stains. +30/60 Attack, 50% Bleeding Sword Can be found on dead guards Weapon#2   "2":1.0
Iron mace (1) Rusty iron mace with hefty weight. Can cause momentary stun to enemies. +30/60 Attack, 50% Confusion Mace Looted off weapons table in basement, Starting choice for Outlander Weapon#3   "3":1.0
Crude sword A crude bladed weapon. Strong weapon but requires 2 hands to use. +70 Attack, 50% Bleeding, 2-handed Big sword Can be found on dead Lizardmen Weapon#4   "4":1.0
Claymore (3) A heavy 2-handed sword. Creates devastating damage to all living. +80/100 Attack, 10% Bleeding, 2-handed Big sword Trading a child to Pocketcat

Can be looted from Ser Seymor

Weapon#5   "5":1.0
Dagger A simple dagger for children to practice sword fighting. +5/35 Attack, 10% Bleeding Dagger Picked up in hidden courtyard if Kid Demon/Girl in party Weapon#6   "6":1.0
Long sword (2) Long iron sword. The balance of the blade feels good. +35/70 Attack, 10% Bleeding Sword Starting choice for Knight, Starting equipment for Le'garde, found on Seril's body in Ancient city Weapon#7   "7":1.0
Eastern sword A delicate sword from far-east. It's very sharp, but fragile. +60 Attack, 10% Bleeding, haunted (will randomly encounter Assassin spectre) Eastern sword Found in level 5 thicket Weapon#8   "8":1.0
Iron spear (2) A standard military spear. Requires 2 hands to use. +42/70 Attack, 10% Bleeding Spear Starting choice for Knight, found on dead cavedweller guards and weapons table Weapon#10   "10":1.0
Short bow (2) A short compact bow. Requires 2 hands to use. If you have iron arrows, you can shoot with [SHIFT]. +10/50 Attack, 10% Bleeding, Can shoot iron arrows with SHIFT Bow Starting equipment for Outlander, weapons table Weapon#11   "11":1.0
Cursed short sword Same as short sword +40 Attack Sword 1 Lesser Soul Weapon#13   "13":1.0
Cursed meat cleaver Same as meat cleaver +60 Attack Sword 1 Lesser Soul Weapon#14   "14":1.0
Cursed iron mace Same as iron mace +60 Attack Mace 1 Lesser Soul Weapon#15   "15":1.0
Sergal spear A heavy throwing spear used by the sergal tribes in the northern parts of the western world. +120 Attack, 50% Bleeding, 2-handed Spear Found in the chasm in the Ancient city after putting 4 arms in the monument Weapon#16   "16":1.0
Cursed claymore Same as claymore +100 Attack Big sword 3 Lesser Souls Weapon#17   "17":1.0
Cursed dagger Same as dagger +35 Attack Dagger 1 Lesser Soul Weapon#18   "18":1.0
Cursed long sword Same as long sowrd +70 Attack Sword 2 Lesser Souls Weapon#19   "19":1.0
Miasma An otherwordly sword that oozes toxic gasses. The sword is said to house the strength of 6 men. +92 Attack, 10% Bleeding Eastern sword Found behind the far left door in the basement, by breaking it down/using Crow emblem key Weapon#20   "20":1.0
Cursed iron spear Same as iron spear +70 Attack Spear 2 Lesser Souls Weapon#22   "22":1.0
Cursed short bow Same as short bow +50 Attack Bow 2 Lesser Souls Weapon#23   "23":1.0
Skeletal arm A skeletal arm that has been cut off. It seems somewhat sharp and could be used as a weapon. +20 Attack, 10% Bleeding Blunt Found by cutting off a Skeleton's arm with a Bone saw.

Possible drop from Prison Guards.

Weapon#24   "24":1.0
Cursed meat cleaver Same as meat cleaver +60 Attack Sword 1 Lesser Soul Weapon#26   "26":1.0
weapon1 Weapon#27   "27":1.0
weapon2_girl Weapon#28   "28":1.0
Saw cleaver Weapon#30   "30":1.0
Shark teeth A crude makeshift saw blade. The razor edge of the blade easily shreds soft skin. +37/75 Attack Sword Corpse inside a locked room in Level 6 Mines Weapon#32   "32":1.0
Cursed shark teeth Same as shark teeth +75 Attack Sword 2 Lesser Souls Weapon#33   "33":1.0
Bone shears Rusty scissors that are a little hard to use but can cause massive damage. Requires 2 hand to use. +95/117 Attack Big sword Behind locked gate in Level 3 Basement Weapon#34   "34":1.0
Cursed bone shears Same as bone shears +117 Attack Big sword 3 Lesser Souls Weapon#35   "35":1.0
war scythe A large spear with broad curved blade. Ideal for multiple opponents and targets. Requires 2 hand to use. +15/23 Attack Spear Dragon corpse in the Ancient City (present time) Weapon#36   "36":1.0
cursed war scythe Same as war scythe +23 Attack Spear 3 Lesser Souls Weapon#37   "37":1.0
Morning star A morning star with hefty weight. Can cause momentary stun to enemies as well as bleeding. +38/75 Attack Mace Rare loot Weapon#38   "38":1.0
Cursed morning star Same as morning star +75 Attack Mace 1 Lesser Soul Weapon#39   "39":1.0
ritual spear A simple Spear used by the primitive tribes living underground. The tip is coated in poison. Requires 2 hands to use. +42/70 Attack Spear Carried by Cavedwellers Weapon#40   "40":1.0
Cursed ritual spear Same as ritual spear +70 Attack Spear 2 Lesser Souls Weapon#41   "41":1.0
Purified eastern sword Weapon#42   "42":1.0
Scimitar A sword with a curved blade. Typically used around Eastern Sanctuaries. The blade causes deep slashing wounds. +27/69 Attack Sword Rare loot Weapon#44   "44":1.0
Axe A typical hand axe used for multiple purposes. One of those purposes is dismemberment. +36/68 Attack Sword Rare loot Weapon#45   "45":1.0
Cursed scimitar Same as scimitar +69 Attack Sword 2 Lesser Souls Weapon#46   "46":1.0
Cursed axe Same as axe +68 Attack Sword 2 Lesser Souls Weapon#47   "47":1.0

Equipment[edit | edit source]

Equipment/Armor Types[edit | edit source]

Equipment types determine which slot the equipment goes into. Most characters in the game have no restrictions on their equipment slots, with the following exceptions:

  • The Abominable Marriage, Nas'hrah, Ghouls, Blood golems, and Moonless cannot wear any equipment.
  • Characters who lose at least one arm, Kid Demon, and the Girl cannot use shields.

The armor types are divided into Light Armor and Heavy Armors, with shields having the Small Shield type. Most characters in the game are able to use all of these, with the following exceptions:

  • Enki, Kid Demon, and Girl cannot use Heavy Armor.
  • The Abominable Marriage, Nas'hrah, Ghouls, Blood golems, and Moonless cannot wear any armor.

Damage Reduction[edit | edit source]

It's important to note that items that reduce certain element damage have a multiplicative effect that can reduce the overall effectiveness of the damage reduction. For example, using a Wooden buckler (10% reduction) with an Iron cuirass (50% reduction) will cut the damage of a Slashing attack to 90%, then reduce that amount by half to get 45%.

Name Description Stats/Effects Equipment Type Armor Type Location Weapon number (saveeditonline + show data in raw) / "X":Y (X= weapon number ; Y=quantity)
Leather vest Simple vest design. Made from hardened leather.

Effective against fire.

+20 Defense, 40% Fire Reduction Body Light Armor Starting Equipment for Mercenary Armor#1   "1":1.0
Loincloth A torturers' loincloth with strappings.

Shows a lot skin and muscle.

None Body Light Armor Found on Guard corpse Armor#2   "2":1.0
Priest's robe A dark robe used by dark priests. It's rather minimalistic in design. Offers some warmth. Allows you to speak to Dark Priests Body Light Armor Found on Dark priest's corpse Armor#3   "3":1.0
Hard leather armor Upper body armor made with hardened leather.

Great protection against fire.

+20 Defense, 75% Fire Reduction Body Light Armor Found on Lizardman corpse Armor#4   "4":1.0
Ghoul outfit Made from pale skins. Use to hide your scent from ghouls and creatures alike. Hides from various pale creatures Body Light Armor Made with 3 Pale skins using Assassin's Handbook I Armor#5   "5":1.0
Guard outfit Made from guard skins. Use to hide your scent from guards. Hides from Guards Body Light Armor Make with 3 Guard skins using Assassin's Handbook I Armor#6   "6":1.0
Cloth hood A hood made of stitched together cloth pieces. +5 Defense Head Light Armor Various locations Armor#7   "7":1.0
Leather helmet A helmet made of leather. It doesn't fit well, it's too loose. +10 Defense Head Light Armor Chest loot Armor#8   "8":1.0
Cloth cape Armor#9   "9":1.0
Eclipse talisman An eastern style talisman with decorations depicting an eclipse of the sun. Used to recruit Dark Priest and Nas'hrah Accessory Light Armor Speak twice to a Yellow mage Armor#10   "10":1.0
Stone crown A crude crown sculpted from stone. The style of the crown suggests primitive culture. +15 Defense, can take Cube of Depths without angering Cave dwellers Head Light Armor Defeat the Salmonsnake Armor#11   "11":1.0
Fur armor An armor made of leather and wolf pelts. Offers warmth, but is weak against fire. +20 Defense, Wearer takes *1.6 Fire damage Body Light Armor Outlander's starting armor Armor#12   "12":1.0
High priest's robe A dark robe used by higher dark priests. It's rather minimalistic in design. +5 Defense Body Light Armor Dark Priest's starting armor Armor#13   "13":1.0
Plate mail A plate mail armor offers great defence, but is rather clunky to use. +40 Defense, 50% Slashing damage reduction Body Heavy Armor Starting option for Knight, Le'garde's starting armor, rare Armor stand loot Armor#14   "14":1.0
Black dress Very simple black piece. +1 Defense Body Light Armor Starting armor for Girl Armor#15   "15":1.0
Wooden buckler A simple make-shift shield. It's better than nothing. +5 Defense, 10% Slashing damage reduction Shield Small Shield Starting option for Outlander, various locations Armor#16   "16":1.0
Spider shield An iron shield with an insignia of a black spider. The shield is light to use an offers good protection. +15 Defense, 10% Slashing damage reduction Shield Small Shield Rare chest loot Armor#17   "17":1.0
Eagle crest shield A shield typically used by the Knights of the Midnight Sun. The shield has an insignia of an eagle and a sword. +20 Defense, 20% Slashing damage reduction. Shield Small Shield Starting option for Knight, rare Armor stand loot Armor#18   "18":1.0
Peculiar doll A doll found from the cells. It's depicting a long light brown haired man. The doll gives you eerie vibes. Provides unique advantage in final boss fight Accessory Light Armor Top-left cell in level 3 Prison Armor#19   "19":1.0
Everwatching talisman An ever watching eye is taking care of you. It seems to relieve your feelings of fear and terror... Character resists Phobia effect Accessory Light Armor Rare Chest Loot Armor#20   "20":1.0
Arm guards A pair of arm guard to prevent serious injuries. +10 Defense, resists arm loss but they can still be loss via magic Accessory Light Armor Starting option for Knight, rare Armor stand loot Armor#21   "21":1.0
Leg guards A pair of leg guards to prevent serious injuries. +10 Defense, resists leg loss but they can still be loss via magic or falling Accessory Light Armor Starting option for Knight, rare Armor stand loot Armor#22   "22":1.0
Chainmail hood Chainmail hood gives it's users great protection, however it's a little uncomformtable. +17 Defense Head Light Armor Rare Armor stand loot Armor#23   "23":1.0
Plate helmet A heavy helmet that not only gives great protection, but also prevents confusion and getting stunned. +20 Defense, resists Confused state Head Light Armor Rare Armor stand loot Armor#24   "24":1.0
Iron cuirass A plated iron cuirass armour that offers moderate defence. Without pauldrons it offers good mobility. +30 Defense, 50% Slashing damage reduction Body Heavy Armor Starting option for Knight, rare Armor stand loot Armor#25   "25":1.0
Cavewolf paw A freshly cut cavewolf paw. It is said to bring good luck, but surely that's just some nonsense folklore? +20 Luck Accessory None Moonless corpse Armor#26   "26":1.0
Eastern Perfume A bottle that contains eastern perfume. The aroma attracts monsters and beasts of all kind. Accessory Rare chest loot Armor#52   "52":1.0
Sorcerer's stone A magical ring worn once by the great Bethel. The ring restores mind during encounters. +10 Mind each turn of combat Accessory Light Armor Purchase from Bug-eyed figurine for 50 Silver coins, rare chest loot. Armor#27   "27":1.0
Ring of the still-blood A  cursed ring that is said to make blood still and thus prevent

bleeding. There's no way to explain this but magic.

Resists bleeding and arm/leg infections (cannot be removed) Accessory Light Armor Rare chest loot Armor#28   "28":1.0

Ring of Wraiths

A ring with a blood diamond embeded on(sic) it. The blood diamond has seen so much death that life force is leaking from it. + 5-10 Body each turn of combat Accessory Light Armor Buckman's quest Armor#29   "29":1.0
Thorned ring A cursed ring with thorns that emit steady flow of poison.

Steady flow makes you immune to bigger amounts.

Resists poison (cannot be removed) Accessory Light Armor Rare chest loot Armor#30   "30":1.0
Soul Devour Necklace A silver necklace with a soul stone embedded on it. The stone protects against otherworldly powers. +20 M.Defense Accessory Light Armor Various locations Armor#47   "47":1.0
Iron mask An iron helmet that protect the entire face, including

eyes.

+25 Defense, resists blindness and Face rip Head Light Armor Isayah corpse Armor#31   "31":1.0
Pinecone pig A mascot of good luck and fortune. The fact that you can craft it yourself works as powerful symbolism. Finds extra loot at the start of each battle Accessory Light Armor Crafted with 1 Stick & 1 Pinecone using Pinecone pig instructions

Loot Table

Armor#32   "32":1.0
Gaunt plate armor A plated armor which offers great protection. The armor is designed for both mobility and defence. +60 Defense, 50% Slashing damage reduction Body Heavy Armor Seril's corpse Armor#33   "33":1.0
Gaunt bascinet A steel military helmet with a face guard. Offers protection for throat, neck and rest of the head. +30 Defense, resists confused state Head Light Armor Seril's corpse Armor#34   "34":1.0
Crow mauler soul The condensed wrath of the Crow Mauler. Increases the strength of whoever holds it. *1.3 Attack multiplier Accessory Light Armor Use Soul stone on Crow mauler corpse Armor#36   "36":1.0
Iron shakespeare soul The soul of the Iron Shakespeare enhances the defence of whoever holds it. *1.3 Defense multiplier, 50% Slashing damage reduction Accessory Light Armor Use Soul stone on Iron shakespeare corpse Armor#37   "37":1.0
Salmonsnake soul The soul of the Salmonsnake gives its owner a hardened skin that prevents limb losses and bleeding. Resists bleeding, critical state, burning, limb loss, and infections Accessory Light Armor Use Soul stone on Salmonsnake corpse Armor#38   "38":1.0
White angel soul The soul of the White angel gives its owner swift movements and an extra turn. Doubles agility, grants first-move priority and an extra turn Accessory Light Armor Use Soul stone on White angel corpse Armor#39   "39":1.0
Black witch soul The soul of the Black witch gives its owner occult powers that poison the opponent. Regular attack inflicts poison, 100% chance Accessory Light Armor Unknown (Player returns to real world after defeating Black witch)

Empty Scroll

Armor#40   "40":1.0
Cavemother soul The soul of the Cavemother gives its owner increased

aggression.

1.1* Attack Multiplier Accessory Light Armor Use Soul stone on Cavemother corpse Armor#41   "41":1.0
Butterfly soul The soul of the Butterfly makes it easier to evade incoming attacks with a feather light steps. +50% evasion rate Accessory Light Armor Hidden courtyard (must spare Butterfly, destroy Golden temple organ) Armor#42   "42":1.0
old guardian soul The soul of the Old guardian. Just a glimpse of the determination the guardian had. Prevents you from dying. Should a character equipped with the Old Guardian Soul take a fatal blow (or multiple), they instead survive with 1 Body. The soul then vanishes at the end of the turn. (Source) Accessory Light Armor Use Soul stone on Old guardian corpse Armor#43   "43":1.0
red scarf A tattered piece of the red scarf the Old guardian used. This scarf proves you defeated Old guardian. Can be shown to Old guardian in the past for additional dialog. Head Light Armor Looted from Old guardian corpse Armor#44   "44":1.0
Trench coat A heavy trench coat that is made from hardened leather. Great protection against fire attacks. +30 Defense, Fire Reduction Body Light Armor Worn by body snatchers Armor#46   "46":1.0
Fur outfit Made from skinned fur. Used to hide your scent from furry creatures and beasts alike. Hides from beasts Body Light Armor Make with 2 Lord of flies fur using Assassin's Handbook I Armor#48   "48":1.0
Monocle A simple lens worn on one eye. Slightly improves the accuracy of its wearer. Increases hit accuracy Accessory Light Armor Rare chest loot Armor#50   "50":1.0
eyeglasses You can see the world clearer with these. Improves the accuracy of its wearer greatly. Increases hit accuracy Accessory Light Armor Rare chest loot Armor#51   "51":1.0
spirit anchor An ancient relic that is said to bind your soul to your body in all situations. Needed for Dark Priest's secret ending. Accessory Light Armor Dark Priest Ending-S Armor#53   "53":1.0
Penance armor A special armor created for the Penance Knights of Vatican. Once you put the armor on, you cannot remove it anymore. Cannot be removed, Adds damage reduction (?), Permanent Bleeding, Cannot perform any rituals or marriage Body Light Armor Behind some locked gates inside Trortur's Secret Chamber. (Level 1 Inner Hall.) The vault key can be obtained via pickpocketing Trortur. Armor#54   "54":1.0
Penance armor A special armor created for the Penance Knights of Vatican. Once you put the armor on, you cannot remove it anymore. Cannot be removed, Adds damage reduction (?), Permanent Bleeding, Cannot perform any rituals or marriage Head Light Armor Behind some locked gates inside Trortur's Secret Chamber. (Level 1 Inner Hall.) The vault key can be obtained via pickpocketing Trortur. Armor#55   "55":1.0

Books[edit | edit source]

WARNING: Many of the book items found in this table are spoilers for the plot of Fear & Hunger. This is especially true given that many of them exist solely for plot development and flavor, but even reading about the usable book items to learn their uses can provide an unearned advantage that takes away from the atmosphere of the game.

Name Description Effect Location Weapon number (saveeditonline + show data in raw) / "X":Y (X= weapon number ; Y=quantity)
Alchemillia vol.1 A book containing recipes for basic herbs and plants. Gives recipes for Blue vial, Mix of red and green, and Mix of red and blue. Explains what each herb and recipe does. Item#133   "133":1.0
Alchemillia vol. 2 A book containing recipes for beginner class

alchemy.

Gives recipes for Murky vial, White vial, Purple vial, Green vial, and Orange vial. Explains what each recipe and component does. Item#13   "13":1.0
Alchemillia vol. 3 A book containing recipes for intermediate class

alchemy.

Gives recipes for Explosive vial, Light blue vial, and Brown vial. Explains what each recipe and component does. Item#89   "89":1.0
Anathomia The book of collected knowledge of medical science. Explains the meaning of the various status effect icons. Item#136   "136":1.0
Ancient book An ancient looking book, with grotesque leather covers.

You feel great urge to read the book.

Coin-flip risk: winning teaches a random Blood magic spell. Losing means death. Item#1   "1":1.0
Assassin's handbook I The book contains instructions on how to make

disguises from animal leathers.

Gives recipes for Ghoul outfit and Guard outfit. Explains that they can be used as disguises to avoid enemies. Item#47   "47":1.0
Blood & Flower magic I A book about the teachings of the great wizard of

Eastern sanctuaries.

Plot: Explains a few feats of blood magic and flower magic from the perspective of a student learning under Nas'hrah. Item#83   "83":1.0
Book of enlightenment Monks from the east have written this book. Single-use item: allows the player to save their game. Item#40   "40":1.0
Book of fears A book written about different phobias. Explains the meaning of the different phobias that human party members can have. Can be found at the table directly right of the entrance Item#98   "98":1.0
Book of the Forgotten Memories A book with fine decorated covers. The book radiates

certain dignity.

Teaches the user a skill unique to their soul. This can teach the Dark Priest the Blood Sacrifice skill, which cannot be learned normally. Item#2   "2":1.0
Captain's diary 1 A diary written by the captain in charge of the

dungeons of fear and hunger.

Plot: Explains captain's discontent with the torturer, and their origin. ??? Item#22   "22":1.0
Captain's diary 1 One page from diary written by the captain in charge of the

dungeons of fear and hunger.

??? Item#32   "32":1.0
Captain's diary 2 A brief take from the diary of the captain. Plot: Captain laments the increasing madness of events in the dungeon. Item#81   "81":1.0
Captain's diary 3 A brief take from the diary of the captain. Plot: Details the final moments of the captain before they go mad. Item#82   "82":1.0
Captain's orders Orders written by the captain in charge of the dungeons of fear and hunger Item#18   "18":1.0
Creation of life I A book containing a recipe for advanced alchemy. Gives recipe for Fetus, which can be sacrificed at ritual circles. Item#56   "56":1.0
Creation of life II А book describing the teachings of Sylvian and her love magic This can teach the players Demon seed skill. Item#187   "187":1.0
Diary of an unknown guard A diary that belonged to an anonymous guard set on

duty in the dungeons of fear and hunger.

Plot: The guard's diary expresses fear over the dwindling supplies and madness of his captain. Item#157   "157":1.0
List of inmates A list of all the inmates locked down

in these dungeons.

This list is actually illegible. Item#19   "19":1.0
Ma'havre A book about the ancient city Ma'habre. Plot: Provides information about the city of Mahabre. Item#23   "23":1.0
Map #1 An old paper filled with symbolism and drawings. It's

supposedly a map of some kind...

Shows the player how to get to a certain treasure chest. Purchased from Isayah for 50 coins, or taken off his corpse. Item#162   "162":1.0
Map #2 An old paper filled with symbolism and drawings. It's

supposedly a map of some kind...

Shows the player how to get to a certain treasure chest. Purchased from Isayah for 50 coins, or taken off his corpse. Item#163   "163":1.0
Map #3 Item#188   "188":1.0
Mockup book Empty book with just wooden covers. Used as a key to enter the hidden courtyard. Found on the top bookshelf n the first floor main area. Item#49   "49":1.0 (Inventar/items)
Natural doctrine I Book recounting the studies around the creation of life.

The book is written by the new god, Valteil.

Plot: Valteil explains his ambitions to create new artificial life. Item#155   "155":1.0
Natural doctrine II Book recounting the studies around the creation of life.

The book is written by the new god, Valteil.

Plot: Valteil explains the reasoning behind his two creations, Lords of the flies and Uteri. Item#156   "156":1.0
Pinecone pig instructions Instructions on how to craft your very own pinecone pig. Gives the recipe for the Pinecone pig, which can be equipped to bring free items to the player. Item#170   "170":1.0
Poems of love and torment A perfect collection of love letters written by

the storied hero Ronn Chambara.

Plot: A poem called Chained Heart written by a Ronn Chambara. Item#4   "4":1.0
Studies of Alll-mer I A book about the older god Alll-mer. Plot: Teaches the player about the newest older god, Alll-mer, and their origin. Item#36   "36":1.0
Studies of Gro-Goroth I A book about the older god Gro-goroth. Plot: Provides information about the older god, Gro-goroth. Item#24   "24":1.0
Studies of Sylvian I A book about the older god Sylvian. Plot: Teaches the player about the older god Sylvian, and her impact on humanity. Item#39   "39":1.0
The Fellowship ch.1 (Original) This book tells the tale of the legendary fellowship

that would be known in this day as the new gods.

Plot: The journey of the fellowship to Ma'habre. Item#139   "139":1.0
The Fellowship ch.1 Item#25   "25":1.0
The Fellowship ch.2 (Original) This book tells the tale of the legendary fellowship

that would be known in this day as the new gods.

Plot: The fellowship becoming the new gods. In this version, the forgotten one is described as being fooled by the older gods. Item#138   "138":1.0
The Fellowship ch.2 This book tells the tale of the legendary fellowship

that would be known in this day as the new gods.

Plot: The fellowship becoming the new gods. In this version, the forgotten one is described as a diversion, an attempt to trick the fellowship. Item#137   "137":1.0
The Passages of Ma'habre A normal looking book that feels surprisingly heavy. It's

covers look very old.

Single-use item: This book will actually teleport the party to a section of Ma'habre that can't be reached normally for a short time. Item#93   "93":1.0
The Tale of the Pocketcat I A childrens fairy tale about the Pocketcat. It's the first chapter. Plot: A story about a child named Willem who is stalked by the Pocketcat. Item#80   "80":1.0
The Tale of the Pocketcat II A childrens fairy tale about the Pocketcat. It's the second chapter. Plot: A continuation of the story of the boy named Willem who is stalked by the Pocketcat. Item#178   "178":1.0
Torn page A page torn clearly torn from a book. It tells of the

Crow Mauler.

Plot: A creepy poem about the Crow mauler. Item#86   "86":1.0
Torturer's notes 1 Notes written by a torturer Plot: Describes the torturer's experience torturing inmates and with the captain of the dungeons. Item#35   "35":1.0
Recipes of the 15th century A book contains recipes of various meat dishes. Gives the recipes for a Meatpie, a Vegetable pie, Bacon & eggs, a Blueberry pie and Mushroom stew. Item#3   "3":1.0
Buckman's letter A letter written by the crown prince Ludwig Buckman. Item#181   "181":1.0
Instructions of rebirth A page describing the teachings of Sylvian and her love magic called the 'Rebirth of the beloved'. Needed for Knight's Ending S. Can be created from three pieces of Torn instructions. Item#190   "190":1.0
The Penance Knights A book about The Penance Knights of Vatican city. Item#203   "203":1.0
Dirty magazine A thin booklet full of men and women in questionable poses. A quest item in the Dungeon Nights mode Item#195   "195":1.0 (Inventar/items)
Book pages I A collection of book pages. They are illegible without the full context. They do mention artificial life... Needed to create a book called Creation of life II Item#184   "184":1.0 (Inventar/items)
Book pages II A collection of book pages. They are illegible without the full context. They do mention magic of Sylvian... Needed to create a book Creation of life II Item#185   "185":1.0 (Inventar/items)
Book pages III A collection of book pages. They are illegible without the full context. They do mention seed of destruction... Needed to create a book Creation of life II Item#186   "186":1.0 (Inventar/items)
Torn instruction I A torn page with instructions of hidden occult... Item#191   "191":1.0 (Inventar/items)
Torn instruction II A torn page with instructions of hidden occult... Item#192   "192":1.0 (Inventar/items)
Torn instruction III A torn page with instructions of hidden occult... Item#193   "193":1.0 (Inventar/items)

Scrolls[edit | edit source]

Scrolls are single-use items that grant certain abilities to their user. This can be used to teach a character a skill that is otherwise unavailable, such as giving your own character a skill that can't be learned at a Hexen table, or giving party members skills.

Name Description Effect Location Item number (saveeditonline + show data in raw) / "X":Y (X= weapon number ; Y=quantity)
Scroll of thievery Learn the secrets of the art of stealing and

pickpocketing.

Teaches the Steal skill Rare scroll bookcase Item#102   "102":1.0
Scroll of the highwaymen Learn the secrets of dashing and speedrunning. Teaches the Dash skill Rare scroll bookcase Item#103   "103":1.0
Scroll of lockpicking Learn the secrets of the art of lockpicking. Teaches the Lockpick skill Rare scroll bookcase Item#104   "104":1.0
Scroll of fencing Learn the secrets of the art of fencing and fast

attacking.

Teaches the Fast attack skill Rare scroll bookcase Item#105   "105":1.0
Scroll of the swordsman Learn the secrets of the counter techniques. Teaches the Counter skill Rare scroll bookcase Item#106   "106":1.0
Scroll of the general Learn the secrets of the art of war. A great general knows

when the defensive warfare is needed.

Teaches the Defence stance skill Rare scroll bookcase Item#107   "107":1.0
Scroll of the wizards Learn the secrets of the greater blood magic. Secrets

that only the most comitted wizards learn in time.

Teaches the Greater blood magic skill Rare scroll bookcase Item#108   "108":1.0
Scroll of the dark mage Learn the secrets of the blood sacrifice. The unholy

ceremony of self-harm and mutilation.

Teaches the Blood sacrifice skill Rare scroll bookcase Item#109   "109":1.0
Scroll of the wildman Learn the secrets of devouring carcasses. A special

skill passed between the northern wildmen.

Teaches the Devour skill Rare scroll bookcase Item#110   "110":1.0
Scroll of marksmanship Learn the secrets of marksmanship and archery. The

unique talents of the eastern mongol armies.

Teaches the Marksmanship skill Rare scroll bookcase Item#111   "111":1.0
Scroll of berserk Learn the secrets of the bloodlust. A skill that has been

used by the ferocious northern tribes for generations.

Teaches the Bloodlust skill Rare scroll bookcase Item#112   "112":1.0
Scroll of the long sword Learn the secrets of the leg sweep. A devastating sword

technique that requires great finesse.

Teaches the Leg sweep skill Rare scroll bookcase Item#113   "113":1.0
Scroll of pyromancy trick A scroll teaching you the secrets of the pyromancy trick. Teaches Pyromancy trick skill Nosramus' secret hideout beyond the Salmonsnake pond Item#159   "159":1.0
Scroll of combustion A scroll teaching you the secrets of the combustion. Teaches Combustion skill Nosramus' secret hideout beyond the Salmonsnake pond Item#160   "160":1.0
Scroll of walking on water A scroll about the teachings of Alll-mer. The scroll

teaches you the secrets on how to walk on water.

Teaches Walk on water skill Secret treasure chest Item#161   "161":1.0
Scroll of transmutation A scroll about the teachings of Alll-mer. The scroll

teaches you the secrets on simple transmutation.

Teaches Simple transmutation skill Secret treasure chest Item#164   "164":1.0
Scroll of pyromancy Item#173   "173":1.0
Scroll of the black arts Learn the secrets of the black orb. Teaches Black orb skill Rare scroll bookcase Item#174   "174":1.0
Scroll of the church of healing Learn the secrets of the healing whispers Teaches Healing whispers skill Rare scroll bookcase Item#175   "175":1.0
Scroll of the church of Sylvian Learn the secrets of the loving whispers Teaches Loving whispers skill Rare scroll bookcase Item#176   "176":1.0
Scroll of the leeches Learn the secrets of the needle worms and their mastery. Teaches Needle worm skill Rare scroll bookcase Item#177   "177":1.0

Vials/Potions[edit | edit source]

Some vials will provide a glass vial upon use. The exceptions to these are:

  • Vials used in combat (red vial, purple vial, murky vial, explosive vial)
  • Fake potions (potion of full healing, potion of full sanity, potion of life)
  • Elixirs of mind and body
Name Description Effect Location
Glass vial A small vial. Typically used with alchemy. Can be filled with various liquids Various locations
Murky vial A vial full of murky liquid. Highly flammable. Burns an enemy Crafted from 1 Black vial & 1 Oil (Alchemiliia 2)
Black vial A vial full of mysterious black liquid. Used for recipes Fill a glass vial with a black leak
Oil A vial full of oil. Flammable liquid. Used to craft murky vial (Alchemillia 2) Various ocations
Blue vial A vial full of blue liquid. Restores 20 Body Various locations, can be made with 2 blue herbs (Alchemillia 1)
Yellow vial A vial full of yellow colored muckus. The smell is off. Restores 30 Hunger Milking the chained Cavemother in the cave
Blood vial A vial full of blood. Used to create fetus Fill a glass vial in a blood bucket in a torture chamber/cell
White vial A vial full of white colored liquid. Works as an

antidote to poisoning.

Cures poison Various locations, made with 1 Purple vial & 1 blue vial (Alchemillia 2)
Purple vial A vial full of purple colored liquid. Slowly working,

but potent poison.

Causes poison effect Various locations, made with 1 Red vial & 1 blue vial (Alchemillia 2)
Red vial A vial full of red colored liquid. Highly corrosive.

Can be used to melt certain objects.

Melts locks/blinds enemies Various locations
Green vial A vial full of green colored liquid. The smell makes your

muscles contract and heightens your senses.

Buffs evasion Rare potion find
Light blue vial A vial full of light blue liquid. Restores 64-96 Body Rare potion find, gift from Troturr, made with 2 blue vials
Orange vial A vial full of orange colored liquid. Just smelling

the liquid gets your adrenaline running...

Buffs attack Rare potion find
Explosive vial A vial full of explosive liquids. Can be used to clear

cave-ins or other rocks and rubble.

Clears rubble, Deals 40-60 damage to all enemies Various locations, make using black vial and nitroglycerin powder (Alchemillia 3)
Water vial A vial full of water. The water looks and smells like

drinkable.

Restores 2 body, stops burning Various locations, fill a glass vial at the Salmonsnake pond
Brown vial A vial full of brown colored liquid. The smell makes your

muscles contract and heightens your senses.

Buffs evasion, attack, and speed Combine orange and green vials (Achemillia 3)
Wine vial A vial of old murky wine. Drink it to dim your senses

and fear.

Restores 40 Mind Fill a glass vial using an old wine barrel
Potion of full healing Miraculous potion that claims to fully heals all your

status ailments. The liquid is suspiciously murky.

Causes poison Purchased from merchant at entrance for 8 coins
Potion of full sanity Miraculous potion that claims to fully recovers your

sanity. The liquid smell awful.

Causes poison Purchased from merchant at entrance for 8 coins
Potion of life Miraculous potion that claims to return life to where it

once lingered. The colour of the liquid gives you nausea.

Causes poison Purchased from merchant at entrance for 15 coins
Elixir of mind An elixir that is said to restore you sanity and mind.

The odor gives eastern impression.

Restores 64-96 Mind Purchased from bug-eyed figurine for 10 silver coins
Elixir of body An elixir that is said to restore you vitality.

The odor gives eastern impression.

Restores 64-96 Body Purchased from bug-eyed figurine for 10 silver coins
Worm juice A vial full of mild poison that is said to kill parasites

and worms inside the host body.

Causes poison, removes parasites Various locations

Food/Alcohol[edit | edit source]

This list also includes two consumables that can be used to make food: wheat flour, used in many cooking recipes, and small seeds, used to farm cave moss.

Food items with the name in bold are made using recipes from the book Recipes of the 15th Century. You must own this book to make them.

Name Description Effect Location
Meatpie Old fashioned meatpie. Rather easy to do. Restores 90 Hunger Made using 1 Egg, 1 Dried meat, 1 Wheat Flour
Egg An egg of bird or lizard origin. Who knows really? Restores 7 Hunger Various Locations
Dried meat Strips of meat, dried to prevent spoiling. Restores 30 Hunger Various Locations
Wheat flour Grinded wheat, used for human consumption. Used in food recipes Various Locations
Rotten meat Disgusting piece of meat. It's use is questionable.

Causes food poisoning when eaten.

Restores 30 Hunger, causes poison Various Locations, first floor kitchen areas
Bottle of whiskey A bottle of old whiskey. Helps you keep sane in

the ever-pressing darkness.

Restores 50 Mind Various Locations
Moldy bread A dried up bread with some mold already growing on it.

Gives momentary ease against Hunger.

Restores 30 Hunger Various Locations, simple transmutation
Cheese An old dried up cheese. It has pretty bad smell. Restores 7 Hunger Various Locations
Ale A bottle of ale. The ale inside is murky. Helps you

keep sane in the ever-pressing darkness.

Restores 30 Mind Various Locations
Vegetable pie Old fashioned pie made of carrots and cabbage. Restores 90 Hunger Made using 1 Carrot, 1 Cabbage, 1 Wheat Flour
Carrot Perfectly edible carrot. Restores 7 Hunger Various Locations
Cabbage A cabbage with few rotten leaves. Otherwise in

perfect condition.

Restores 30 Hunger Various Locations
Bacon & eggs A great way to start new day - if not a little bit

heavy on your stomach.

Restores 90 Hunger Made using 1 Dried meat & 1 Egg
Mix'n'match stew A stew with great taste. It's not every day you get

to eat this well.

Restores 90 Hunger Made using 1 Carrot, 1 Tomato, & 1 Dried mushroom
Tomato The color of the tomato is a little pale, suggesting

it hasn't seen much sun.

Restores 7 Hunger Various Locations
Dried mushroom A dried mushroom. Goes without spoiling for a long

period of time.

Restores 7 Hunger Found in many locations on the map
Salami A Dry piece of salami. Made from horse meat. Restores 30 Hunger Various Locations
Blueberries Rather fresh pile of blue berries. They are very

healthy!

Restores 5 Body and 7 Hunger Various Locations
Blueberry pie Old fashioned pie made of blueberries. Tasty and

healthy in same package!

Restores 20 Body and 90 Hunger Made with 1 Blueberries & 1 Wheat flour
Salmonsnake meat Meat of the salmonsnake. It's greasy and smells delicious. Restores 30 Hunger Cut off the dead Salmonsnake using a skinning knife
Small seeds Small seeds that are soft and squishy. Can be planted at the Cave dweller village to grow Cave moss Found on Lord of the flies' corpse
Cave moss Green and leathery moss. It smells dull but it seems

edible.

Restores 7 Hunger The result of planting small seeds in the cavedweller village
Arm An arm that's still relatively fresh. Restores 30 Hunger Cut an arm off with a bonesaw
Leg A leg that's still relatively fresh. Restores 30 Hunger Cut a leg off with a bonesaw
Blueish arm An arm that's still relatively fresh. Restores 30 Hunger Cut off the Demon Child's arm with a bonesaw
Blueish leg A leg that's still relatively fresh. Restores 30 Hunger Cut off the Demon Child's leg with a bonesaw
Raw meat A piece of raw meat. It's huge junk, but you don't know

if it's healthy to eat it raw...

Restores 90 Hunger, 80% to give parasites Various Locations, found on Lord of the flies' corpse
Grilled meat A piece of grilled meat. It's huge junk that will surely

satisfy your hunger.

Restores 90 Hunger Cook raw meat on a fire or stove
Grilled salmonsnake meat Meat of the salmonsnake. It's greasy and smells delicious.

It has been grilled.

Restores 30 Hunger Cook salmonsnake meat on a fire or stove
Mushroom stew A mushroom stew that is surely to keep hunger away. Restores 90 Hunger Made with 3 Dried mushrooms

Miscellaneous consumables[edit | edit source]

Name Description Effect Location
Tinderbox Use to light a fire. Light brings warmth and safety

and keeps fear in check.

Lights fires Various locations
Cloth fragment Cloth can be used to tie up small wounds and stop

bleeding.

Removes bleeding Various locations, can be crafted with 1 cloth hood (Alchemillia 1)
Small key A rusty worn-out key. Opens locked doors/chests Various locations
Purifying talisman A paper talisman with markings that originate from

Eastern Sanctuaries.

Unlocks cursed doors Various locations, sold by bug-eyed figurine for 5 coins
Crow emblem key A large key with an emblem of a flying crow. Opens the Crow emblem door in the basement Crow mauler's corpse
Pinecone A pinecone. Someday it might grow out

to be a tree.

Used to craft Pinecone Pig Various locations
Stick A cut tree branch. It might be useful in some

situations.

Used to craft Pinecone Pig Various locations
Priest's lantern A lantern from a dark priest. You can toss it

at your enemies for a small fire attack.

Deals 30 damage and causes burning Dark priest's corpse
Opium If you had a pipe, you could smoke this. It has

calming and fear reducing effects.

Restores 100 Mind, requires Pipe Various locations
Tobacco A rare luxury product from the new continent, the dark

lands of Vinland. Can be smoked with a pipe.

Restores Mind, requires Pipe Various locations
Iron arrow An arrow with an iron tip. Specifically used for long range

sharpshooting. If you have a bow, use [SHIFT] to shoot.

Can be used with a bow to wound enemies outside of combat Various locations, corpse of ballista guard
Throwing knife A small and light knife designed for throwing. Deals 80-120 damage, single-use Various locations
Bear trap A strong contraption that will cause severe damage. Cripples an enemy's legs Various locations, rare chest find
Stone A small rock. Deals 20 damage and has 70% chance to confuse found in some mine carts/rubble
Quill A feather of a falcon. Perfectly suited for use as a quill. Used to write in Empty scroll Various locations
Empty scroll An empty scroll waiting for someone to write in it. Can be used to grant items/knowledge Rare bookcase find
Green herb A green herb with a bitter smell. Used commonly

to cure infections by rubbing them with the herb.

Cures infections Grows on the map
Blue herb A blue herb with a sweet smell. Restores 10 Body Grows on the map
Red herb A red herb with a neutral smell Restores 10 Body, can be used in herbal recipes Grows on the map
Mix of red and blue A mixture of herbs that is especially potent. Restores 40-60 Body Crafted using 1 Red herb & 1 Blue herb (Alchemillia 1)
Mix of red and green A mixture of herbs that is especially potent. Cures poison, infection, and toxic Crafted using 1 Red herb & 1 Green herb (Alchemillia 1)
Soul stone The surface of the gemstone is smooth yet it seems

to be naturally formed.

Can be used to absorb souls Various set locations
Lesser soul The insides of the gemstone radiate faint blue light

that slowly swirl around.

Can be used at a Hexen table to learn skills or curse weapons Use a soul stone on a normal enemy
Bonesaw A rusty old bonesaw. You can only imagine the cruelty

this saw has seen. Effective against infections.

Cuts off limbs, curing infection and providing edible arm/legs Various locations, found in torture chambers
Skinning Knife A small knife used for skinning animals and other living creatures. Skins certain defeated enemies for crafting material, used for making disguises. Torture chamber benches.
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