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== Death Sequence ==
 
== Death Sequence ==
If the player is defeated, instead of the standard game over, there is a chance that they will be taken to a secret map, missing both legs and left arm, where after a few seconds, a Lizardman will rip the skin off the player, causing heavy bleeding. While still alive, the player will be in excruciating pain. The menu is disabled and the player can do nothing more but crawl around the map, filled with skinned corpses hanged upside-down, until the screen fades to black and the player dies.
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If the player is defeated, instead of the standard game over, there is a chance that they will be taken to a secret map, missing both legs and left arm, where after a few seconds, a Lizardman will come and rip the skin off the player, causing heavy bleeding. While still alive, the player will be in excruciating pain. The menu is disabled and the player can do nothing more but crawl around the map decorated with skinned corpses hanging upside-down, until the screen fades to black and the player dies.
   
 
== Lore ==
 
== Lore ==

Revision as of 13:13, 25 January 2021

Lizardmen are fearsome enemies in Fear & Hunger.


Location & Behavior

The Lizardmen have a chance to spawn in two locations in the main path - at the top of the level 2 blood pit and in the central area in the level 7 mines. Two also always appear in the secret area behind the Salmonsnake pond.

Loot

The Lizardmen drop one of the following sets of loot:

  • Crude sword and Spider shield
  • Crude sword and Hard leather armor
  • A mix of red and blue
  • Ring of wraiths

A soul stone can be used to get Lesser soul from Lizardmen. The Lizardmen cannot be skinned, but can be devoured.

Strategy

The Lizardman is a difficult encounter. The torso and legs of the of the of the Lizardman are the only parts that can't attack - the lizardmen make use of every other body part, and the player should thus be catious with approaching him.

Their sword arm alternates between Crude sword (32-48 damage, 100% arm cut, 50% infects arm), Low sweep (24-36 damage, 100% leg cut, 50% infects leg), and showing off their moves (does nothing).

Their shield arm will use Shield, which will allow the Lizardman to counter incoming attacks, dealing a huge amount of damage.

Their head will alternate between using Poison tongue (4-6 damage, causes poison) and glaring at the player (does nothing).

The tail will occasionally use Tail whip (20-30 damage).

The Lizardman can be defeated by dealing 425 damage to his torso, or 20 damage to his head. Taking more than one turn to defeat the Lizardman can be painful because of all of his attacks, especially the Shield move, which makes any physical attacker suffer serious damage until the shield arm is removed. Note that the shield arm has 200HP, so it will be much harder to cut off than the other limbs.

This leaves the player with a few strategies to defeat the Lizardman:

  • Ranged attacks focused on the head. It's wise to attack the arms and tail in case the attack misses, or to have multiple allies throwing Stones to guarantee a hit.
  • Use a bear trap to cripple the Lizardman's legs, making their head vulnerable on the first turn.
  • If these two options are unavailable- attack the arms and tail to avoid their high-damage attacks, then focus on the torso to finish them off at the end of the second turn. Poison tongue is minor compared to the limb loss and high damage caused by the sword and shield arms.

Death Sequence

If the player is defeated, instead of the standard game over, there is a chance that they will be taken to a secret map, missing both legs and left arm, where after a few seconds, a Lizardman will come and rip the skin off the player, causing heavy bleeding. While still alive, the player will be in excruciating pain. The menu is disabled and the player can do nothing more but crawl around the map decorated with skinned corpses hanging upside-down, until the screen fades to black and the player dies.

Lore

Long ago, before men took the dungeons as their own, there dwelled a different race in the black. -New gods, referring to Lizardmen

The actual dungeons themselves are but one part of the underground structure; races such as the cavedwellers and, as noted above, Lizardmen, lived in the underground before many of the man-made structures were created. They're openly hostile towards humans, and even skin them alive in some cases. They love combat, judging by the way they grin when the player threatens them, bang their shield when the player challenges them, and will forgo using their weapon to show off their martial arts.

Despite this, the Lizardmen can be encountered in explicitly man-made locations, some with magical/divine origin: The blood pit of Nas'hrah on level 2, the level 6 mine tracks, and Nosramus' secret hideout on level 5. The blood pit is full of corpses that are being used for a blood ritual by Nas'hrah, and the hideout contains piles of corpses and the hanging bodies of humans that have been skinned alive. It seems that these mystical people are leveraging the natural violence of the Lizardmen for their own purposes. Nas'hrah would be able to utilize fresh corpses to get blood for his ritual, but it's unclear if Nosramus directly benefits from the Lizardmen's skinning technique or simply uses this location as a hideout.